#imported objects from blender to blockbench then converted to geckolib dont work

66 messages · Page 1 of 1 (latest)

spice musk
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i'm trying to find a way to group specific objects together so i can rotate them normally. also it's for animation
whenever i rotate or try to group different objects in different groups together they scatter around the project

stuck perchBOT
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spice musk
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what do i mean by "dont work"?
they literally disappear

gilded herald
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show a pic

spice musk
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the file format was .obj

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i dont think theres any other way to import something from blender to blockbench

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@gilded herald

gilded herald
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Not too sure if geckolib supports meshes but I’m checkin

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@spice musk

spice musk
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i'm reading it

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so

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like

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im cooked?

gilded herald
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There are some ways to get an obj into Minecraft but I don’t know how that works considering their different paradigms

spice musk
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hmm weird

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i tried with cubic meshes

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still the same

gilded herald
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Is this for a mob or some kind of player model?

spice musk
spice musk
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yes steve model

gilded herald
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Check out figura I think they support meshes

spice musk
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i heard that figura is great too, but i lowk want to try YSM because of the C++ renderer which aparentally improves rendering performance or something

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if i remember this correctly

gilded herald
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figura supports meshes so thas probably your best bet since ysm is off the table

spice musk
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but the greater question is why it does that EVEN when it's a cubic object

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is there a way for me, like to group those objects together without breaking the rotation?

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so it wont scatter around the project

gilded herald
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like the arms? Or

spice musk
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what i mean that sometimes different groups have different rotations

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and the rotations may alter when you're trying to group objects together and the objects try to math the coordinates or whatever is it called and it scatters around

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if i'm correct

spice musk
gilded herald
spice musk
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that's what i mean by scatter around

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move somewhere when their group is altered

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move it to root for example

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and the position on screen change

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almost the same thing happens when you group them into different group with different rotation

distant tiger
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And all Blockbench knows it's a mesh, it aint checking over every vertice of every mesh to check whether the mesh just happens to be cuboid shaped on conversion.

distant tiger
# spice musk smth like this

moving a cube into a group with a rotation will visually apply that rotation onto the cube (rotated around the pivot point of that group)

spice musk
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because i need to animate an object with different groups and that would be just torture not animation

distant tiger
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don't put the rotation on the groups?

spice musk
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i want it to be in the same place visually as it was but in different group

distant tiger
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why?

spice musk
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animation

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many different elements

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etc

distant tiger
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yeah, but in animation you aint moving around cubes from one group into another

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you are rotating/moving/scaling groups during animation

spice musk
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yes i know

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that's the point

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okay back to the point

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just avoid the explanation

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how can i make that happen

distant tiger
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That's not how rotations/groups work

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assigning a rotation to a group tells all cubes inside of it to have that rotation applied (with the group's pivot point)

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It would be counter productive if it wouldn't work like that

spice musk
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so what do i do

distant tiger
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Give your groups logically sound rotations.
Don't randomly move stuff between groups unless it makes sense.
For shaping a body part (like an arm) rotate the cubes in it, not the whole group, unless it is necessary to affect the whole group for logic reasons (like rotating the whole arm forward if that's how the arm should be posed like).