#imported objects from blender to blockbench then converted to geckolib dont work
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what do i mean by "dont work"?
they literally disappear
show a pic
the file format was .obj
i dont think theres any other way to import something from blender to blockbench
@gilded herald
yeah
There are some ways to get an obj into Minecraft but I don’t know how that works considering their different paradigms
Is this for a mob or some kind of player model?
YSM mod
yes steve model
Check out figura I think they support meshes
i heard that figura is great too, but i lowk want to try YSM because of the C++ renderer which aparentally improves rendering performance or something
if i remember this correctly
figura supports meshes so thas probably your best bet since ysm is off the table
but the greater question is why it does that EVEN when it's a cubic object
is there a way for me, like to group those objects together without breaking the rotation?
so it wont scatter around the project
like the arms? Or
what i mean that sometimes different groups have different rotations
and the rotations may alter when you're trying to group objects together and the objects try to math the coordinates or whatever is it called and it scatters around
if i'm correct
for example arms may have different groups like arm, and hand
when you're trying to group together those objects they scatter around
Sorry can you show it I’m a lil slow on this
smth like this
that's what i mean by scatter around
move somewhere when their group is altered
move it to root for example
and the position on screen change
almost the same thing happens when you group them into different group with different rotation
cube shaped meshes are still meshes
And all Blockbench knows it's a mesh, it aint checking over every vertice of every mesh to check whether the mesh just happens to be cuboid shaped on conversion.
moving a cube into a group with a rotation will visually apply that rotation onto the cube (rotated around the pivot point of that group)
can i avoid doing that?
because i need to animate an object with different groups and that would be just torture not animation
don't put the rotation on the groups?
i want it to be in the same place visually as it was but in different group
why?
yeah, but in animation you aint moving around cubes from one group into another
you are rotating/moving/scaling groups during animation
yes i know
that's the point
okay back to the point
just avoid the explanation
how can i make that happen
That's not how rotations/groups work
assigning a rotation to a group tells all cubes inside of it to have that rotation applied (with the group's pivot point)
It would be counter productive if it wouldn't work like that
so what do i do
Give your groups logically sound rotations.
Don't randomly move stuff between groups unless it makes sense.
For shaping a body part (like an arm) rotate the cubes in it, not the whole group, unless it is necessary to affect the whole group for logic reasons (like rotating the whole arm forward if that's how the arm should be posed like).