#Connected joint effect?

17 messages · Page 1 of 1 (latest)

tawdry ledge
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Trying to make bending elbows/knees to animate for my figura minecraft story mode-style model, I've separated the arms into upper/lower, but I'm not sure how to go about making them look connected when bending? In the original game the model/texture seem to stretch but I'm not sure how to get that effect with blockbench. I'm new to blockbench/modeling so any ideas are appreciated

somber cliffBOT
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rose peak
tawdry ledge
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I think that would cause z fighting with the textures

rose peak
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or have a very tiny rotation (to the side, not into the bend ofc)

tawdry ledge
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maybe i got the pivot wrong but for 90 degree rotations it looks alright but anything else looks wrong, prefer the bend position to be faithful to the og game so i need to keep the inner elbow where it is

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I’m guessing there’s no way to just have the arm and texture bend and deform like in story mode

rose peak
tawdry ledge
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I’m not sure what you mean, putting the pivot on both the inner and outer elbow makes the arm disconnect when rotated

rose peak
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you can't put a pivot at two places

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this is where the pivot should be

tawdry ledge
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that is what i meant, the pivot is on the outer elbow and it disconnects when rotated

rose peak
tawdry ledge
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I was hoping mesh deformation would work because of this avatar I saw on the figura server but im not sure how it was achieved

rose peak
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they used mesh elements instead of cube elements

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Though mesh deformation in animation isn't a thing either afaik 🤔