#Ability to merge cubes into one to add proper textures?
11 messages · Page 1 of 1 (latest)
It looks like you have applied tags to this post that conflict. Please only apply the tags that are relevant to your post. We can only help you if we know the context of your question, and applying incorrect tags makes this confusing.
You can refer to #1029373817119838218 for a description of what each tag is for!
Please make sure to read #1029373817119838218 as it may answer your question!
Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.
I hope I described what I'm trying to say well enough. I wasn't sure what tags to use so I hope they're right.
The textures kind of well... when I try to paaint textures in one place it appears on other places on other cubes that I'm not trying to paint. I'm unsure how to see where on my textures different cubes are so the pink pair on one ear has taken textures from the hair
I'm completely new to bb so I apologise if it doesn't make much sense
my texture is currently 128x128 so maybe that part of the issue can be solved by just making it bigger but still
It doesn't solve the other one
!faq uv-mapping
Definition
A UV map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.
Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using Box UV
What do the value fields below the UV window mean?
Per-face UV: The first two values are the x/y position (with 0/0 being in the top left
corner) of the UV map, and the last two values its width and height.
Box UV: The 2 values are the x/y position of the UV map. The size of the UV map depends on the size of the respective cube.
I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to select "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.