#Ability to merge cubes into one to add proper textures?

11 messages · Page 1 of 1 (latest)

lofty comet
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Like the selected cubes here. I am trying to make ears for a skin and I felt I need more cubes to make the shape I wanted but can I merge it to make texturing easier because this way it completely messes up my textures

graceful tartanBOT
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lofty comet
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I hope I described what I'm trying to say well enough. I wasn't sure what tags to use so I hope they're right.

slow hatch
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no way to "merge" cubes

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how are the cubes breaking your textures?

lofty comet
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The textures kind of well... when I try to paaint textures in one place it appears on other places on other cubes that I'm not trying to paint. I'm unsure how to see where on my textures different cubes are so the pink pair on one ear has taken textures from the hair

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I'm completely new to bb so I apologise if it doesn't make much sense

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my texture is currently 128x128 so maybe that part of the issue can be solved by just making it bigger but still

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It doesn't solve the other one

graceful tartanBOT
# slow hatch !faq uv-mapping
FAQ
Blockbench: UV Mapping

Definition

A UV map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

Editing a UV Map

You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using Box UV

What do the value fields below the UV window mean?

Per-face UV: The first two values are the x/y position (with 0/0 being in the top left
corner) of the UV map, and the last two values its width and height.
Box UV: The 2 values are the x/y position of the UV map. The size of the UV map depends on the size of the respective cube.

I don't wanna bother with any of that, just let me draw on the model!:

Select all elements (Ctrl+A) and, create a new texture and make sure to select "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.