#New Pack Formatting for 1.21+?

21 messages · Page 1 of 1 (latest)

gloomy shadow
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It's been a long time since I updated and now my packs are broken. Can anyone give us a rundown onhow a new pack should not only be formatted, but how it should be written in the .json files?

frank idolBOT
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runic lion
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Depends how long ago we're talking, what version do your packs work in

gloomy shadow
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1.20.4 and now I'm jumping to 1.21.4

runic lion
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Also resource packs shouldn't need jar files

gloomy shadow
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Let me correct the post

runic lion
gloomy shadow
runic lion
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Do you have core shaders in your pack

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Those are completely different

gloomy shadow
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This is what I mean.

runic lion
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Ahhh yeah overrides are no more one sec

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!faq new features

frank idolBOT
# runic lion !faq new features
FAQ
Java: New Java Features

Item Model Definitions (1.21.4+)

Minecraft added Item Model Definitions, they act similarly to blockstate files, but are solely for items.
They can be used as an alternative to some CIT features, with current snapshots making them a full replacement for CIT.
More information on this feature can be found on the MC wiki https://minecraft.wiki/w/Items_model_definition
There is also a handy tool which simplifies creation of those files https://misode.github.io/assets/item/

Custom Model Data alternative (1.21.2+)

Mojang added an alternative to custom model data, you can specify a data component
that will change the item model an item uses. On 1.21.4+ this will change the Item Model Definition file used.
/give @scenic nebula fishing_rod[minecraft:item_model='minecraft:my_fancy_model']

runic lion
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No need for custom model data now

gloomy shadow
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Trying to find a format here

runic lion
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Check out the new default assets

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There's a new folder for item definition files