#Minecraft source models
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!faq default-pack
Disclaimer: Use these packs as REFERENCE, don't put your models inside them, it just increases your pack needlessly. Also don't put any of the unedited files from it into your own pack. The distribution of default assets in your pack is illegal.
For Java Edition:
Simple Method
Use the Pack Creator utility from the Resource Pack Utilities Blockbench plugin. Make sure to enable the Import vanilla assets option.
Manual Method
(This works the same for all versions, 1.21 is just used as an example here)
Go to .minecraft/versions/1.21 and open the 1.21.jar file with a zip program.
Alternativley you can copy the .jar file and change the file extension to .zip, then double click it.
Extract/copy the "assets" folder from inside the jar. This folder contains all the default models and textures.
For Bedrock Edition:
Go to the bedrock resource pack documentation and scroll to "Building the Resource Pack". The download for the vanilla resource pack can be found right above that title. You can also use this Direct download link.
thx
do json files for mobs exist or is it just the textures
couldnt find any in the assets folder
for mobs you'd need to either load them from the Bedrock Edition pack (and convert them to a format your mod can use) or use File > New > Skin > The mob you want (and then convert that)
ah ok
in Java Edition mob (and tile entity) models are part of the code itself, so they unfortunately aren't found in the default asset files themselves.
ok
got it working i think
would i be able to convert this into a modded entity file later
I'd suggest converting it first before doing anything else (cause else you might lose progress due to differing format restrictions later)
i think ill be good from here