#Mace texture pack 1.21.4
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if anyone can help me figure it out here's the pack
CustomModelData etc. completely changed in 1.21.4, hence why it doesn't work for you (otherwise you did it correct for versions before 1.21.4).
Personally I think it's even easier in the newer versions. All you need to change is 2 things:
- Remove your current mace.json (keep the picomace one).
- Create the folder(s) assets/minecraft/items (not to be cofused with models/item) and create a new file called picmace in there too (this is a separate file from your model, which stays in models/item). In that file you put this:
{
"model": {
"type": "model",
"model": "item/picomace"
}
}```
and then ingame you can give yourelf the mace with
`/give @s mace[item_model="picomace"]`
-# you can technically put that model on any item instead of a mace by just editing the give command accordingly.
i found that out later
and then i tries that but it still gave me missing texture
but i didnt try it with that json
ill try it
Yeah, item_model loads an item_definition file (The .json file in the items folder)
If the specified item definition file isn't there it shows an error cube.
still has the missing texture
oh, should be pikomace, not picomace (I misread how you wrote it in the file name)
for consistency in the item definitinon file, its name and in the command
i did it as pikomace aswell
hmm, could you send the current version of the pack you are trying this in?
this space in the model .json file could be the problem
(cause an "invalid character", like a space, in a textur reference invalidates the whole model)
ok hold on let me fix it
and change it to "item/pikopikohammer" in that line above (since your textures is in textures/item)
actually, change both textures to that
so these two
change both o them to item/pikopikohammer?
yes
oh wait, your texture is called pikomace, not pikopikohammer, my bad
so item/pikomace
alr
but yeah, otherwise like that
ok the models working but its not
its broken
it does this to the model everytime i open blockbench
the cubes just like
compress or sum
what did it look like before it "compressed"?
oh right, you showed earlier, nvm
try loading one of the automatic backups of the model and see if it exports weirldy too or not
!faq backups
🖥️ The Desktop version of Blockbench (by default) creates backups of your projects every 10 minutes.
To access them, go to Help > Open Backup Folder, and search for your backup in the folder.
PS: The interval and how long old backups are kept can be changed in the Blockbench settings (File > Preference > Settings > Application).
📱 The mobile/web version (and the desktop app) saves a backup if the model wasn't saved properly before exiting the app.
You can access the backup on the start screen after reopening the app.
File > Export > Block/Item model, then import the exported .json into Blockbench again to see if it looks broken again or not
yes
its broken
Can you send a version that looks fine in Blockbench as .bbmodel? (File > Save Project As)
ok, I have no idea what went wrong with your model or why those small white cubes say they are 2x2x2 units large
(purple cube is actually 2x2x2 units large for comparison)
in fact, everything except the red part says it's 2x2x2
did you ever do something to the model? (like converting formats or anything that isn't "creating and moving/rotating/scaling" cubes etc.)
like the resize ?
thats what i used to shape all my cubes
like, when I try to resize this on the right side it resizes it from both sides, which is something that usually only happens to mesh elements.
a new cube behaves normal
but your current cubes aren't mesh elements either, hence my confusion
it did that when i was making the hammer
very weird