#Mace texture pack 1.21.4

1 messages · Page 1 of 1 (latest)

summer forge
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I am trying to create a 3d model for the mace for my server and I'm having lots of trouble keeping up with tutorials. Please help

orchid siloBOT
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summer forge
tidal merlin
# summer forge if anyone can help me figure it out here's the pack

CustomModelData etc. completely changed in 1.21.4, hence why it doesn't work for you (otherwise you did it correct for versions before 1.21.4).

Personally I think it's even easier in the newer versions. All you need to change is 2 things:

  1. Remove your current mace.json (keep the picomace one).
  2. Create the folder(s) assets/minecraft/items (not to be cofused with models/item) and create a new file called picmace in there too (this is a separate file from your model, which stays in models/item). In that file you put this:
{
  "model": {
    "type": "model",
    "model": "item/picomace"
  }
}```

and then ingame you can give yourelf the mace with
`/give @s mace[item_model="picomace"]`
-# you can technically put that model on any item instead of a mace by just editing the give command accordingly.
summer forge
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i found that out later

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and then i tries that but it still gave me missing texture

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but i didnt try it with that json

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ill try it

tidal merlin
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Yeah, item_model loads an item_definition file (The .json file in the items folder)
If the specified item definition file isn't there it shows an error cube.

summer forge
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still has the missing texture

tidal merlin
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for consistency in the item definitinon file, its name and in the command

summer forge
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i did it as pikomace aswell

tidal merlin
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hmm, could you send the current version of the pack you are trying this in?

summer forge
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1.21.4

tidal merlin
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(cause an "invalid character", like a space, in a textur reference invalidates the whole model)

summer forge
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ok hold on let me fix it

tidal merlin
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and change it to "item/pikopikohammer" in that line above (since your textures is in textures/item)

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actually, change both textures to that

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so these two

summer forge
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change both o them to item/pikopikohammer?

tidal merlin
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yes

summer forge
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like this?

tidal merlin
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oh wait, your texture is called pikomace, not pikopikohammer, my bad

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so item/pikomace

summer forge
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alr

tidal merlin
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but yeah, otherwise like that

summer forge
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ok the models working but its not

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its broken

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it does this to the model everytime i open blockbench

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the cubes just like

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compress or sum

tidal merlin
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oh right, you showed earlier, nvm

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try loading one of the automatic backups of the model and see if it exports weirldy too or not

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!faq backups

orchid siloBOT
# tidal merlin !faq backups
FAQ
Blockbench: Backups

🖥️ The Desktop version of Blockbench (by default) creates backups of your projects every 10 minutes.
To access them, go to Help > Open Backup Folder, and search for your backup in the folder.
PS: The interval and how long old backups are kept can be changed in the Blockbench settings (File > Preference > Settings > Application).

📱 The mobile/web version (and the desktop app) saves a backup if the model wasn't saved properly before exiting the app.
You can access the backup on the start screen after reopening the app.

summer forge
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like this

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wdym export/

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?

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like? put it into the pack

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/?

tidal merlin
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File > Export > Block/Item model, then import the exported .json into Blockbench again to see if it looks broken again or not

summer forge
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yes

summer forge
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its broken

tidal merlin
summer forge
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ok

tidal merlin
# summer forge ok

ok, I have no idea what went wrong with your model or why those small white cubes say they are 2x2x2 units large
(purple cube is actually 2x2x2 units large for comparison)

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in fact, everything except the red part says it's 2x2x2

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did you ever do something to the model? (like converting formats or anything that isn't "creating and moving/rotating/scaling" cubes etc.)

summer forge
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like the resize ?

tidal merlin
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resize should be fine

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it's weird that your cubes behave like mesh elements though

summer forge
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thats what i used to shape all my cubes

tidal merlin
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like, when I try to resize this on the right side it resizes it from both sides, which is something that usually only happens to mesh elements.
a new cube behaves normal
but your current cubes aren't mesh elements either, hence my confusion

summer forge
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it did that when i was making the hammer

tidal merlin
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very weird

tidal merlin
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Yeah, just double checked with Jannis, your cubes have data they shouldn't have at all. No idea how that could happen.

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so your best bet is redoing the model unfortunately