#Optifine Custom Entity Pixel Limit

13 messages · Page 1 of 1 (latest)

frank craterBOT
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outer lark
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no?

vagrant moon
deep saddle
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Like take this classic trident model (has been customised yes) but make it with more pixels (ex 32x32, 64x64, 128x128, etc

deep saddle
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And also have it fit properly in player hand

outer lark
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You don’t need to change the model

deep saddle
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but if i want to make the cubes themselves smaller to create like sharpened blades

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cubes don't have to be angled like there but to make the entity itself support 32x32 and more cubes

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basically, i don't need to make texture have more resolution but the entity cubes and model themself

deep saddle
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Nvm, basically saw you have to make cubes smaller than 1, so I see how it works now