#is there anyway to have per face uv on moded entity
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short answer: no
long answer: yes
so how to make it work, cause its dumb to edit entire texture every time in photoshop to move something than just move uv like in other model types/blender
what
"cause its dumb to edit entire texture every time in photoshop to move something than just move uv like in other model types/blender" - what are you talking about here
i can't move shingle uv face so i need to edit texture in photoshop
like for example here
i would normaly just pick one face and resize it to fit but i cant
the long answer is: you are making a mod, so the only thing stopping you doing it is your modding ability. if you want it, mod it
the short answer is the premade format you are using doesnt support it
k i know im making mod but how i can make it fit
by either using box-uv, or coding the mod to work with per-face models