#is there anyway to have per face uv on moded entity

15 messages · Page 1 of 1 (latest)

wide lintel
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it bugs entire texture

restive sandalBOT
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low fox
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short answer: no
long answer: yes

wide lintel
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so how to make it work, cause its dumb to edit entire texture every time in photoshop to move something than just move uv like in other model types/blender

low fox
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what

wide lintel
low fox
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"cause its dumb to edit entire texture every time in photoshop to move something than just move uv like in other model types/blender" - what are you talking about here

wide lintel
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i can't move shingle uv face so i need to edit texture in photoshop

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like for example here

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i would normaly just pick one face and resize it to fit but i cant

low fox
# wide lintel

the long answer is: you are making a mod, so the only thing stopping you doing it is your modding ability. if you want it, mod it

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the short answer is the premade format you are using doesnt support it

wide lintel
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k i know im making mod but how i can make it fit

low fox
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by either using box-uv, or coding the mod to work with per-face models