I made a model, and started to texture it, thinking I didn't want to add more objects. Then, the next day, I wanted to add more stuff and removed the texture because I didn't do much progress on it anyway.
After removing the texture, the faces began having these massive pixels for no reason, and it doesn't make sense with the size of the model. If anyone knows how to fix this please help.
#Textured view pixels are way too big
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the pictures above show the textured view (when there is no applied texture) with and without the pixel grid to show that they are visually oversized.
Those aren’t pixels, the texture view just has different shaded pieces on it so that it doesn’t look like the Solid view and it’s easier to see what’s what
what I'm saying is that those pixels are too big, they used to be much smaller so it was easier to do stuff
bc they are so big they look closer to the solid-with-markers view than they used to, which I don't like
what I want
what I get
Honesty im not sure how you can reset that, but ultimately it won’t matter once stuff has textures on it
!faq uvmapping