#Problems with animation bones

12 messages · Page 1 of 1 (latest)

dark saddle
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Hello everyone. I am faced with the problem of animating similar bones. I can't set the bones to a "local" orientation. How do I do this? I will attach a video with the problem, because it is difficult to describe in words.

hasty hollyBOT
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solar flame
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Block Bench does that when a part is rotated

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I would make it a straight line sticking out then bend it in the animation thing

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Idk how to explain it

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Since people model stuff in a Tpose it is easier to rig

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Bending stuff beforehand makes it harder and a bit broken

solar flame
solar flame
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if it was bent already it would mess up the animation pivots

dark saddle
solar flame
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Ah