#Problems with animation bones
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Block Bench does that when a part is rotated
I would make it a straight line sticking out then bend it in the animation thing
Idk how to explain it
Since people model stuff in a Tpose it is easier to rig
Bending stuff beforehand makes it harder and a bit broken
Ima just grab a quick example of one of my models rq
Heres a example, the tail of my model is in a straight line and not bent
if it was bent already it would mess up the animation pivots
Okay, I get you. Only now, since I want to replace the player's model with this, I will have to put it in the same position over and over again for each animation. If there is no other solution, then I will close the topic tomorrow.
Ah