#Padding Options?

5 messages · Page 1 of 1 (latest)

carmine lily
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Was wondering if theres a way to adjust padding, I want it to extend 1 pixels outwards like this, so when I export as a glb it doesnt have white lines or random invisible cracks.

dire jettyBOT
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quasi star
# carmine lily Was wondering if theres a way to adjust padding, I want it to extend 1 pixels ou...

you can recreate the texture by opening your model (load its texture) > Create Texture > there you'll find the option for "Padding". Check it, click Confirm and that's it.

If your model's UV mode is Box UV however, it will only add padding in between the UV islands of each cube, not in between each face.

To get padding in between each face, change the project's UV mode by going to File > Project > Default UV mode > Per-face. Then, recreate the texture with padding.

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If you were seeing colors or transparency bleeding in at the edges of the cubes, you won't solve it by adding padding like that (it could if Blockbench also projected the pixels from the edges of each UV islands, but it doesn't do that, it keeps the gaps transparent).

If you see the texture looks blurry on top of the color bleeding in the other program you've exported to, it's because the wrong interpolation mode is applied to it. Find an option that changes it "Nearest" or "Pixelated". The default option is intended for high-resolution textures since they are more common, and will blur the texture because that tends to look better.

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!faq texture-bleeding