#Using a bigger texture size without destroying previous UV Maps

15 messages · Page 1 of 1 (latest)

tender spoke
#

Im not really sure how to explain my Problem in english but ill try:
Ive used a single project to create a lot of poses with different skins, all using a 64x64 texture size.
Now I want to add an extra model with a different texture, bigger in size. When I select all cubes and create a texture using a x16 template, the texture size for all models gets changed to 160x160(or 256x256, depending on setting) and therefore all the uv's for the 64x64 textures are way to small because their size change as well. Is there a way to prevent this without resizing all of the smaller textures to 160x160/256x256 as well?

leaden vigilBOT
#
Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

late brook
tender spoke
#

Im not sure if I'm understanding you correctly.
When creating a new texture, i use these settings. I get a correct texture that works fine for the throne model, but it messes up all my previous textures, as it changes the global uv resolution (i guess?) to the new size.

late brook
# tender spoke

oh, you create a new texture, but keep the textures separate?

tender spoke
#

Yes. One Model, two textures with different sizes

late brook
#

what model format are you using?

tender spoke
#

"Free Rotation Item", using the plugin of the same name. I think its basically Minecraft Item/Block

late brook
#

ah, that

tender spoke
#

So is there a solution to this problem? 😅

late brook
tender spoke
#

yea did that already, but its just the same problem the other way around. The UV's are correct for all the 64x64 textures now, but the 256x256 texture gets shrunk and becomes a 64x Texture. If it wouldnt resize the texture to a 64x pixel desity, it'd work

late brook
#

Don't use box-uv

tender spoke
#

im honestly not exactly sure what I did but the texture didnt get resized now and everything seems to be working fine. I mustve missed a setting somewhere when I tried using face uv yesterday. Thank you very much!