#Wolf head alignment not working for Optifine JEM - FreshAnimations

23 messages ยท Page 1 of 1 (latest)

stray otter
whole ibexBOT
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stray otter
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Example of a somewhat good angle

light chasm
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you need to use translation animations to move it into the right position then

stray otter
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Looks nothing like it should in the view

light chasm
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you can see where the head is related to the body

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this is the same

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the blockbench one is just pointed up

light chasm
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yeah its the same problem

light chasm
stray otter
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Is the fix I guess the same regardless of the file? I dont know how to actually change the values in blockbench other than messing with the variable values etc. in the code part

light chasm
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as i said, you add translation animations to move the head into the right postion. if there are already translation animations, adjust them to translate it more/less

stray otter
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Okay I'll give it a go, I was hoping someone might be able to help me with it as I'm no good with this stuff ๐Ÿ˜›

light chasm
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we dont do stuff for you. we tell you what you need to do and guide you in the right direction

stray otter
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Sure! I think it looks a bit more correct now - the other mobs were easier, just because the wolf model is so messed up lol

light chasm
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in the body bone in the sidebar there should be a disable rotations button

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will fix the preview