I'm trying to make the mob heads smaller but now they arent lining up with the body. I've attached the wolf jem files - it seems to look good from one angle but others is messed up!
#Wolf head alignment not working for Optifine JEM - FreshAnimations
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Example of a somewhat good angle
you need to use translation animations to move it into the right position then
I'm not sure how to do it is the main problem - and blockbench is far from clear about any of it when trying to load in the wolf model lol
Looks nothing like it should in the view
you can see where the head is related to the body
this is the same
the blockbench one is just pointed up
But again this is weird too
yeah its the same problem
so first fix this
Is the fix I guess the same regardless of the file? I dont know how to actually change the values in blockbench other than messing with the variable values etc. in the code part
as i said, you add translation animations to move the head into the right postion. if there are already translation animations, adjust them to translate it more/less
Okay I'll give it a go, I was hoping someone might be able to help me with it as I'm no good with this stuff ๐
we dont do stuff for you. we tell you what you need to do and guide you in the right direction
Sure! I think it looks a bit more correct now - the other mobs were easier, just because the wolf model is so messed up lol