#gradient help

16 messages · Page 1 of 1 (latest)

fresh ore
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gradient not working how i want it to, assuming theres a setting i need to change?

balmy roverBOT
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Welcome to the help forum!

Please make sure to read #1021015331910713395 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

fresh ore
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heres the issue

fickle meteor
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Its a issue with the UV map face placements on the texture sheet

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Because a gradient cant go across the faces due to the way its set up

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Idk how to explain it

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Excuse my typos

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If theres another texture artist who sees this post feel free to try to explain it as I am awful at it

ripe citrus
# fresh ore

Where exactly do you want the gradient placed? You’re probably going to have to manually unwrap every single face where you want the gradient to go and line them up properly

raven jetty
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!faq uvmapping

balmy roverBOT
# raven jetty !faq uvmapping
FAQ
Blockbench: UV Mapping

Definition

A UV map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

Editing a UV Map

You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using Box UV

What do the value fields below the UV window mean?

Per-face UV: The first two values are the x/y position (with 0/0 being in the top left
corner) of the UV map, and the last two values its width and height.
Box UV: The 2 values are the x/y position of the UV map. The size of the UV map depends on the size of the respective cube.

I don't wanna bother with any of that, just let me draw on the model!:

Select all elements (Ctrl+A) and, create a new texture and make sure to select "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.

fresh ore
fickle meteor
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I never knew that was a command

fresh ore
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oh i was right that is how it works