#gradient help
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Its a issue with the UV map face placements on the texture sheet
Because a gradient cant go across the faces due to the way its set up
Idk how to explain it
Excuse my typos
If theres another texture artist who sees this post feel free to try to explain it as I am awful at it
Where exactly do you want the gradient placed? You’re probably going to have to manually unwrap every single face where you want the gradient to go and line them up properly
!faq uvmapping
Definition
A UV map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.
Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using Box UV
What do the value fields below the UV window mean?
Per-face UV: The first two values are the x/y position (with 0/0 being in the top left
corner) of the UV map, and the last two values its width and height.
Box UV: The 2 values are the x/y position of the UV map. The size of the UV map depends on the size of the respective cube.
I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to select "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.
i dont quite understand because when i draw on it normally, it doesnt show up elsewhere on the texture like it does when i put a gradient. is it because gradients are added onto the overall texture and not the individual part of the model
oh i was right that is how it works