#Bug with model import?

6 messages · Page 1 of 1 (latest)

dry abyss
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My goal is something I thought would be simple, I use Fresh Animations, with the 64x Faithful pack and the patch for them to work together. What I'm trying to do, is use the Spider addon from Faithful Extensions, to give spiders more leg joints. The easiest way I can describe the issue in words, is to give a scenario:

  1. I load pack in-game, it loads properly, no issues, everything looks right, but spiders are low resolution compared to the rest of the 64x pack, to be expected.
  2. I extract the loose files into a plain folder, load it as loose files, same result, nothing wrong with it at all except the resolution.
  3. I import any .jpm file from the spider model into Blockbench, and it renders upside down. If I export without making a single change, it entirely breaks whichever .jpm file I did that to.

My goal is to create a 64x texture for the custom spider model, but the model itself importing wrong, and exporting wrong, is something I'd rather fix first, understandably.

I'll attach a video of the 3 points I made above, it's short, but it'll make the issue more clear.

rain sundialBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

strong furnace
dry abyss
strong furnace
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older blockbench versions

dry abyss
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Seems it's time for me to go diving for older versions in that case, thank you very much mate Yes