#why this happensssss

137 messages · Page 1 of 1 (latest)

vale nexus
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now im doing a hot dog with other people texture pack and when i enter the game it looks like thiss

potent oceanBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

vale nexus
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it's like this

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idk if i have to put the texture somewhere

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it might be

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nonethless idk where to put it

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i dont have capitals or whatever

vale nexus
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wait now i fixed it

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but it's now without texture

spiral flame
# vale nexus

well, your model here is looking for a texture called "texture" directly in the "textures" folder

vale nexus
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but it's still the same, it doesnt have the texture

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i putted it to the assets folder

pale plover
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if so, change "texture" to "item/hot_dog" or "block/hot_dog" depending on where your texture is

pale plover
vale nexus
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how do i do that

pale plover
# vale nexus

so instead of
"0": "texture",
"particle": "texture"

change it to
"0": "block/hot_dog",
"particle": "block/hot_dog"

vale nexus
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oh ok

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i have it like that but it's still not showing the texture

vale nexus
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because it might be that

pale plover
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changing those lines is what I meant by "changing the location"

vale nexus
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oh

pale plover
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can you show the first lines of your model file again?

vale nexus
pale plover
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ok, how does it look in Blockbench?

vale nexus
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and if i get out of it it looks like this

pale plover
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interesting
are all your files in a resource pack?

vale nexus
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do you mean like this?

pale plover
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yes

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what is your hot dog model named here?
cooked beef?

vale nexus
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yes

pale plover
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what are the folders with the item names for?

vale nexus
pale plover
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then what are the files for...?

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what I am assuming are the json files

vale nexus
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it's inside the folder

pale plover
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hm
the game won't use those models unless the files directly in "models/item" are referencing them somehow

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have you been modifying the file named "1"

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(in the cooked beef folder)

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or the cooked_beef.json

vale nexus
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like changing it instead of putting it the first time i did the model?

pale plover
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what?

vale nexus
pale plover
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ok I see
could you send a pic of the beginning of the the cooked_beef.json

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I am assuming it's using the item/cooked_beef/1 as a parent then

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if it's actually showing up in the game

vale nexus
pale plover
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same as the other pic you posted but for the other file

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I'm trying to understand how this pack has been organized because it's not following the usual structure

vale nexus
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well i think, to make it better, i might do it again but with the usual structure because this is getting me crazy

pale plover
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could you send a zip of the pack? That way I could just check everything without having to keep asking for pics

vale nexus
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ok

pale plover
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thanks

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ohh I see it's custom model data

vale nexus
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yeas

pale plover
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ok now this makes more sense

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alright so that all looks good
could you show your texture location?

vale nexus
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it's in the assets folder with all the blocks

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assets/minecraft/textures/block

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there

pale plover
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you only sent one file in that zip

vale nexus
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wait

pale plover
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that was not the full pack

vale nexus
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this is the texture of it

pale plover
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yea everything seems good in theory
but there must be something off
hm

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!faq output log

potent oceanBOT
# pale plover !faq output log
FAQ
Java: Output Log

The output log will show you errors related to resource packs in Minecraft: Java Edition. Here is how you can enable it.
(PS: Optifine likes to hide vanilla errors/warnings for some weird reason, so always load the game up without it if you don't need it for your pack to work!)
If you don't understand the errors/warnings feel free to show and ask about them (in a help channel).

pale plover
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also sorry, but I gtg for a bit
ping me if you have more questions and I will respond when I get back

vale nexus
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it's ok

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i might not be when you are on because in spain it's 1 am

lyric wasp
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is this fixed?

vale nexus
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still no

spiral flame
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Once you have time showing the errors/warnings it throws will help us help you.

vale nexus
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there was the parent thing on the txt editor and i deleted it but it's still not showing

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I have it in here

spiral flame
vale nexus
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so i need to put it inside the folder i have the model

spiral flame
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No

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Still needs to be within textures/item or textures/block inside your own pack

vale nexus
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but where do I need to put the texture

spiral flame
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Based on what it says in your model in textures/block inside your pack

vale nexus
vale nexus
vale nexus
spiral flame
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yes

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!faq java-parent

potent oceanBOT
# spiral flame !faq java-parent
FAQ
Java: Parent

Explanation: A parent is an optional reference to another model file. If it is specified your model will inherit information from the parent file (textures, elements, display settings, etc.) if that information isn't already specified in your own model.

Changing/setting a parent: Go to File > Project... and put a model reference into the parent field. Model references always start inside the "models" folder (so example/custom will look for assest/minecraft/models/example/custom.json)

Common mistakes:
-Do not force yourself to specify a parent if you don't need it. A model can work just fine without one. A reference to a non-existent parent file will cause your model to be an error block!
-Do not use item/generated and item/handheld in combination with a custom made model. (The game would try to generate a model based on your texture with those parents, and then gets confused with your custom cubes/elements you added to the model).
_ Feel free to use them to generate models from textures though (just like in the vanilla files)._

spiral flame
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-Do not force yourself to specify a parent if you don't need it. A model can work just fine without one. A reference to a non-existent parent file will cause your model to be an error block!

spiral flame
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and as of 1.19.3 textures either

  • need to be anywhere within textures/item or textures/block (and ofc still correctly referenced in the model) or
  • be in a custom subfolder of the "textures" folder, and specify that subfolder in a blocks.json inside assets/minecraft/atlases
vale nexus
spiral flame
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no

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I'm saying that if you are in 1.19.3 or newer and are using any subfolders inside "textures" that are neither "item" nor "block" you need to specify that fact in a file called "blocks.json". And blocks.json needs to be in assets/minecraft/atlases.

spiral flame
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1.19.2 can still use custom subfolders without needing to specify it in an extra file

vale nexus
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ok

spiral flame
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1.19.2 had no atlases folder yet

vale nexus
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ooo

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but if I change the texture to "block" in-game I still can't see it

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"So if your model says "diamond_shovel/mango" it will look for assets/minecraft/textures/diamond_shovel/mango.png" Then here it will look for a folder named diamond_shovel and in that folder needs to have that texture?

vale nexus
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now i changed every thing from diamond_shovel to torch because that's what i putted the first time I made it and now it says block/mango and i putted the texture there and IT'S STILL NOT WORKINGG 😭

spiral flame
vale nexus
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yes

vale nexus
spiral flame
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but wdym inside my pack?
inside your pack means inside your pack

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if the texture is neither in YOUR pack nor a part of the base game how is the game supposed to load the texture?

vale nexus
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the texture is in the assets folder, then inside the block folder where there's all the textures of the game

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and in my pack I just have these and the models

spiral flame
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not in the copy of the default assets

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EnzafioOo/assets/minecraft/textures/block/mango.png

vale nexus
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ohhhhhhhhhh

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YESSSSSSSSS

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FINALLY