#3d model in texture pack
1 messages · Page 1 of 1 (latest)
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!faq java culling
Minecraft hides (culls) the faces between solid blocks to improve performance. To avoid this, remodel a non-solid block. For example: Glass, Pressure Plates, Flowers.
Alternatively, display the model by putting it into the head slot of an invisible Armor Stand or inside an invisible Item Frame, or by using the new Item Display entity.
!faq output log
The output log will show you errors related to resource packs in Minecraft: Java Edition. Here is how you can enable it.
(PS: Optifine likes to hide vanilla errors/warnings for some weird reason, so always load the game up without it if you don't need it for your pack to work!)
If you don't understand the errors/warnings feel free to show and ask about them (in a help channel).
thank you
17:59:08.246
launcher
main
Using default game log configuration client-1.12.xml (outputs XML)
17:59:25.085
com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService
Render thread
Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
17:59:29.007
djz
Render thread
Setting user: ruikman
17:59:29.636
djz
Render thread
Backend library: LWJGL version 3.2.2 build 10
17:59:34.234
abu
Render thread
Couldn't get pack info for: abl: 'pack.mcmeta' in ResourcePack 'C:\Users\lexab\AppData\Roaming.minecraft\resourcepacks\4fireblack-8-e1-21-8.zip'
17:59:35.473
com.mojang.text2speech.NarratorWindows
Render thread
Narrator library for x64 successfully loaded
17:59:35.699
acm
Render thread
Reloading ResourceManager: Default, ruikman-Totem-pv22.zip
@gray flicker
do any warnings/errors pop up when you reload the pack=
18:08:48.307
els
Worker-Main-13
Unable to resolve texture reference: #missing in minecraft:item/barrel
18:08:48.308
els
Worker-Main-13
Unable to resolve texture reference: #missing in minecraft:block/barrel
18:08:49.131
ekb
Worker-Main-17
Using missing texture, unable to load minecraft:textures/quartz_block_top.png : java.io.FileNotFoundException: minecraft:textures/quartz_block_top.png
18:08:49.147
ekb
Worker-Main-18
Using missing texture, unable to load minecraft:textures/gray_stained_glass.png : java.io.FileNotFoundException: minecraft:textures/gray_stained_glass.png
18:08:52.680
ddv
Render thread
OpenAL initialized.
18:08:52.746
enr
Render thread
Sound engine started
18:08:54.183
ekb
Render thread
Created: 1024x1024x4 minecraft:textures/atlas/blocks.png-atlas
18:08:54.235
ekb
Render thread
Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas
18:08:54.242
ekb
Render thread
Created: 1024x512x4 minecraft:textures/atlas/banner_patterns.png-atlas
18:08:54.250
ekb
Render thread
Created: 1024x512x4 minecraft:textures/atlas/shield_patterns.png-atlas
18:08:54.253
ekb
Render thread
Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas
18:08:54.255
ekb
Render thread
Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas
18:08:54.260
ekb
Render thread
Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas
18:08:55.765
ekb
Render thread
Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas
18:08:55.768
ekb
Render thread
Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas
18:08:55.768
ekb
Render thread
Created: 256x128x0 minecraft:textures/atlas/mob_effects.png-atlas
18:09:00.599
eng
Server thread
Saving and pausing game...
18:09:00.677
net.minecraft.server.MinecraftServer
Server thread
Saving chunks for level 'ServerLevel[pack de texture test]'/minecraft:overworld
18:09:01.053
net.minecraft.server.MinecraftServer
Server thread
Saving chunks for level 'ServerLevel[pack de texture test]'/minecraft:the_nether
18:09:01.053
net.minecraft.server.MinecraftServer
Server thread
Saving chunks for level 'ServerLevel[pack de texture test]'/minecraft:the_end
!faq textures-folder
Jokes aside, textures need to be anywhere inside the "YourPack/assets/minecraft/textures" folder inside your pack. If you are in 1.19.3 or newer they need to be in textures/item or textures/block.
If you are using the downloaded version of Blockbench, make sure you also load the textures from the correct location into Blockbench (or save textures from BB directly there), or the relative texture path inside the model will break.
If you are using the web version you need to rightclick every texture and specify the folder path (after "textures") and name of every texture manually instead.
If you wanna use custom subfolders in 1.19.3 or newer use !faq java-1.19.3-textures
Based on those error it seems like you either loaded textures from some random location or you have your textures directly in the "textures" folder (both of which are't valid locations for a texture).
I added these textures in the file after the bug was already there, it was to check, but it didn’t change anything
can you open your .json model in a text editor and show the first couple lines of text?
"0": "quartz_block_top",
etc. will look for the texture names directly in the "textures" folder
where in your pack were the textures when you loaded them into Blockbench?
in a vanilla texture pack I took from the internet
k, first of all no need to download it from some random place on the Internet, you can easily get it from your own files (or let a Blockbench plugin do it for you)
!faq default-pack
Disclaimer: Use these packs as REFERENCE, don't put your models inside them, it just increases your pack needlessly. Also don't put any of the unedited files from it into your own pack. The distribution of default assets in your pack is illegal.
For Java Edition:
Simple Method
Use the Pack Creator utility from the Resource Pack Utilities Blockbench plugin. Make sure to enable the Import vanilla assets option.
Manual Method
(This works the same for all versions, 1.21 is just used as an example here)
Go to .minecraft/versions/1.21 and open the 1.21.jar file with a zip program.
Alternativley you can copy the .jar file and change the file extension to .zip, then double click it.
Extract/copy the "assets" folder from inside the jar. This folder contains all the default models and textures.
For Bedrock Edition:
Go to the bedrock resource pack documentation and scroll to "Building the Resource Pack". The download for the vanilla resource pack can be found right above that title. You can also use this Direct download link.
second of all, were the textures loaded directly from that pack you downloaded or did you move the textures elsewhere first?
I have deposited the textures of the pack in blockbench, you want the project?
that would also work (if you mean a .bbmodel file)
As I said before, textures need to be inside a proper place inside a pack to be able to be referenced correctly automatically.
Your Downloads folder isn't a valid location for a texture.
so either you load them from a proper location (as explained in the first bot message I sent) or you manually specify the folder in the properties of each texture (in Blockbench)
these are the files that the game will detect
@late steeple
I already explained what the problem is
I do how to modify it