#How to combine animations and do facial expressions

14 messages · Page 1 of 1 (latest)

urban wolf
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What is the right way in blockbench to animate a character running that can also be holding something for example? So they'd have two states, arms swinging by their side and holding a box or item.

Also how do I do facial expressions. Say I want an animation to use a smile or a grin, how would I do that.

I assume there's some way to do all this without a ton of animations. I'm using Godot to import them.

balmy thornBOT
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frosty willow
urban wolf
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Im a bit newer to blockbench

frosty willow
dusty bridge
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iirc Godot has animation state machines that are robust enough to combine animation strips

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according to the info I can find, you'll need an animation tree for this

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small tutorial I found, the animation tree might be abit confusing at first, so refer to this if you end up using it

urban wolf
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I actually have an animation tree setup already. Im new to using it though. So the thing is if I don't split it up for example how do I make the character hold an object while running vs swinging their arms. Are those two seperate animations it just plays from the state machine if holding? I will watch the video later. Thank you for the help both of you by the way.

dusty bridge
urban wolf
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Ok thanks, Ill try it and if I need help ill make another ticket. Ill cl;ose this for now thanks again.