#How do I get rid of all these warnings what does UV mean?

11 messages · Page 1 of 1 (latest)

forest anvilBOT
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Welcome to the help forum!

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frank ember
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the yellow warnings on the bottom right

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forest anvilBOT
# next hull !faq uv-mapping
FAQ
Blockbench: UV Mapping

Definition

A UV map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

Editing a UV Map

You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using Box UV

What do the value fields below the UV window mean?

Per-face UV: The first two values are the x/y position (with 0/0 being in the top left
corner) of the UV map, and the last two values its width and height.
Box UV: The 2 values are the x/y position of the UV map. The size of the UV map depends on the size of the respective cube.

I don't wanna bother with any of that, just let me draw on the model!:

Select all elements (Ctrl+A) and, create a new texture and make sure to select "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.

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the warnings mean that you have faces with a texture that's 0 pixels tall

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generally this will not cause issues but it's good practice to remove those faces

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because they can in some cases cause problems and they also affect performance

frank ember
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Am removing the face still not fixing problem

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:/

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@next hull