#Helps pls i don't know how to put more models for in the game

34 messages · Page 1 of 1 (latest)

south vortex
wicked grottoBOT
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south vortex
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help me pls

gloomy latch
wicked grottoBOT
# gloomy latch !faq export-vanilla-java-model
FAQ
Java: Export Vanilla Models

IMPORTANT:
-Any missing folders need to be created if they aren't there yet!
-Do the steps in this exact order!

Step 0: Setup
**-In Blockbench: **
Use the Java Block/Item format. (Check at File > Project... in Blockbench).
If it's not convert it via File > Convert Project. ATTENTION: This can break the model due to format specific restrictions! (see !faq java-rotation and !faq java-sizelimit)

-Setting up your pack:
Create a folder inside Minecraft's resource pack folder (aka "YourPack" for the rest of this guide). It is usually at C:\Users\INSERT_YOUR_PC_USER_HERE\AppData\Roaming\.minecraft\resourcepacks. Put this file https://cdn.discordapp.com/attachments/883449189533638777/899224109869846558/pack.mcmeta in YourPack.
Optionally: Edit it in a text editor and adjust the value of "pack_format" (see https://minecraft.fandom.com/wiki/Pack_format). This only affects whether your pack is shown as "outdated" ingame or not.

Step 1: Saving Textures
Save all your textures first.
To do that either:
-Ctrl+S, or
-click 💾 next to the texture(s), or
-rightclick the texture(s) and click "Save As"
Save them directly within YourPack/assets/minecraft/textures/block/... or /item/....
Reason: If you don't do that or move/rename the files later your model won't find the textures anymore.
(For custom subfolders check !faq java-1.19.3-textures)

Don't use capital letters nor spaces in file/folder names. The model will be invalid ingame!.

Step 2: Exporting the Model
After saving the textures use File > Export > Block/Item export it to YourPack/assets/minecraft/models/item (or /block, but only for placed down blocks.).
Name the file based on the id of the thing you wanna replace (totem_of_undying for a Totem of Undying for example). Check the default pack if you are not sure what the exact name is (see !faq default-pack for more information)

gloomy latch
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just keep in mind that you cannot remodel armor (you can remodel something else and put it in the helmet slot of a player with some command though)

south vortex
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so i can't remodel for example a mob head?

gloomy latch
south vortex
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ok

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so what think i could use for helment?

south vortex
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sorry

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but

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what type of item i could use?

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and how can i do it?

south vortex
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@gloomy latch

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can you help me how to do it

gloomy latch
# south vortex what type of item i could use?

If it needs to work without any command at all you will need to replace a carved pumpkin model.
If you are fine with requiring a command to get the item you can use any other (none-armor/entityhead) item.

south vortex
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i can use like a leather horse armore?

gloomy latch
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yes

south vortex
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can you help me

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@gloomy latch

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its that this thing happends

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look

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its bug

gloomy latch
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!faq output-log

wicked grottoBOT
# gloomy latch !faq output-log
FAQ
Java: Output Log

The output log will show you errors related to resource packs in Minecraft: Java Edition. Here is how you can enable it.
(PS: Optifine likes to hide vanilla errors/warnings for some weird reason, so always load the game up without it if you don't need it for your pack to work!)
If you don't understand the errors/warnings feel free to show and ask about them (in a help channel).

south vortex
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i already had it on

south vortex
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@gloomy latch but can you help me to do it?

gloomy latch
south vortex
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to put another helment model

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is that i already had one

gloomy latch
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I can't help you without seeing the error in the output log

south vortex
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but i want to put a second one