#How to make walk animations smoother near the end?

4 messages · Page 1 of 1 (latest)

languid locust
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I've tried copying all of the frames from the beginning and putting them at the end, but that just screws up the flow. When I put this into the game will automatically smooth it out or does it not work that way?
If so how can I fix this?

verbal flareBOT
#
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gritty whale
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are you using math or manual keyframes? would help to see your keyframes.
If it's math, dont worry about it, or if previewing is important to you - make the math match the length of the animation by either changing the math or repeating the animation to make it longer (and probably change the math a bit too)
if its manual, make sure that the end keyframes are the exact same as the keyframes at the start

languid locust