Hi, I recently heard of this shader that can customize leather armor based on the RGB color, fancypants, although even after a video on it and trying to read the docs, I still don't really get it. Does anyone really know how to implement this into a resource pack? And any videos/tutorials on how it works?
https://github.com/Ancientkingg/fancyPants/tree/v3.0.0
#Help with Custom Armor (fancypants)
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for which version of the game are you trying to use this?
1.20.4
K, so all you need to do is to basically have the armors you want next to one another like this (in one file)
Ignore the 0 and 1, that's just something I wrote there so I remembered what HEX value that specific armor uses (#000000, #000001 etc.) You can use any values you want, I justed used 1,2,3, etc. to line them up with a score I used for that minigame map.
The leftmost one always has to stay as it is, including that white pixel.
The other ones need to have a color in their top-left most pixel, which defines the color of leather armor they get used on.
Other than that it's literally just a set of armors next to one another.
you do that for both the leather_layer_1.png and leather_layer_2.png files (layer_2 is for the leggings)
and you keep the _overlay.png files empty like in their example pack
ah alright, thanks this made it simplier.
However do you know how to implement this into a resource pack?
You just put those.png files into a resoure pack like a normal armor texture and make sure you copy their minecraft/shaders folder into your own pack.
If you were in 1.21.2 (or newer) you could assign custom textures to armors more easily
ah alright
so just replace the vanilla leather textures