#Java 2D animation from sprite sheet

18 messages · Page 1 of 1 (latest)

vagrant breach
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I have a sprite sheet that I want to use for animation of an item in Java. However when i extrude the texture it shows all of them. How can i animate this properly?

urban saffronBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

inner hound
vagrant breach
inner hound
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you would have to put different cubes for different frames for each to have a complete outline

vagrant breach
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hmmm ok, can i possibly extrude only part of the sheet so i dont need to manually make all the cubes?'

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im kinda new to blockbench sorry

inner hound
vagrant breach
bright laurel
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Or you just let MC generate the model?

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!faq texture-to-3d

urban saffronBOT
# bright laurel !faq texture-to-3d
FAQ
Blockbench: Texture To 3D

Depending on where you wanna have the model there are different ways to turn a texture into a (default-item like) model:
java 1. Letting the game generate it from a texture (vanilla Java)
bedrock 2. Directly adding a new item (Bedrock Edition)
blockbench 3. Letting Blockbench generate it (ONLY use this if the other options are not applicable!!!)

** java 1. Letting the game generate it from a texture:**
Create a .json file somewhere inside your models folder and put this code inside of it:

{
  "parent": "item/generated",
  "textures": {
    "layer0": "custom/example"
  }
}``` This will tell the game to generate a model based on the texture `YourPack/assets/minecraft/textures/custom/example.png`.
(Use `item/handheld` as parent instead if you want it to be held like a weapon).

It can be used just like any other model, so you can either replace an existing item with it or "add" it with custom_model_data. You can also load it into Blockbench to edit the display settings.

** ![bedrock](https://cdn.discordapp.com/emojis/526419810272149526.webp?size=128 "bedrock") 2. Directly adding a new item in Bedrock Edition:**
Please follow the steps described in here:
Default like items: <https://wiki.bedrock.dev/items/items-intro.html>
Custom 3D model items: <https://wiki.bedrock.dev/items/3d-items.html>

** ![blockbench](https://cdn.discordapp.com/emojis/340506781111549957.webp?size=128 "blockbench") 3. Generating it in Blockbench:**
ONLY use this approach if you plan on editing it more than what the other option allows you to do!!!
You need to make sure to use per-face uv (_not_ box-uv!) and then do `File > Import > Extruded Image` and select your texture. Then, pick the way it should generate the texture. You can chose between pixel by pixel, line by line (horizontal/vertical) or in as little chunks as possible (area). 
I suggest to always use area for performance. If you wanna edit each pixel/line choose one of the other options.
bright laurel
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The first option is the easiest and usually also best for performance.

fathom urchin
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@vagrant breach 👆

vagrant breach
bright laurel
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You can combine both methods.

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Create the json file like in step 1, drag and drop it into blockbench and adjust the display settings.