im watching tutorials on how to properly UV map in blockbench and when they have all this room to do the stuff right off the bat, meanwhile when i make a texture theres barely any room at all. do i just change the scale in the UV map and work like that, because that makes room or am i doing something wrong?
#how do people have all this room to do UV mapping? how can I do it too?
50 messages · Page 1 of 1 (latest)
Welcome to the help forum!
Please make sure to read #1021015331910713395 as it may answer your question!
Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.
they organized it in the background, so map yours manually if that's what you are looking for
You can also change the canvas size to give yourself more room. To do so right click the texture file name
okay cool thanks
i think im gonna change the scale of the UV and see where that gets me, because i plan on organizing the UV myself
the more complicated your model is, the better workflow if you map your own uv, and not using auto texture generate
I feel it sorta depends, and what your goals are 😄
I find generating UVs as a place to start is usually pretty decent
But I usually end up changing the UVs around to a small or major extent
you have almost no control over the rotation of the auto generated uv, which mean most likely you will have to move/rotate them around. And by doing that you messed up with the painted texture, even when the 'move uv' option being one.
As such, placing your uv to a blank sheet one by one, connect, rotate position, organize is a better approach.
auto generated also have no guarantee when dealing with mirrored face, so hmm one more reason
One thing I will say is that getting some more in depth guides from experienced blockbenchers on how to do UV stuff would be welcomed
I feel like since there's limited info out there, most artists probably have their own little tips and tricks of how they do stuff
Like only recently did I start using the 'slam' method (moving a UV to one side or corner of the UV map to snap it to the pixel grid in one or 2 axis), which I think is a kinda nice tip to know about
should have use my face move plugin, make things a whole lot easier.
I actually have a suggestion written down (not posted in #bb-feedback-archive yet though) about a snap to one of the 8 directions which mimics the slam method, but something you could jsut do by rigth clicking and selecting the option rather than having to move it
i wont have any issues if i scale up the UV, will i?
make the texture, scale up the uv, erase the pregenerated texture, and then work from there
just erase what it comes with yk
that's totally fine, just that there's an auto uv button which can change your uv shape and size accordingly. if you don't set a matching uv size, whenever you use auto uv, it will result a smallr uv...which you will have to scale up your uv all the time.
ahhhh okay okay how do i set that up? im still kinda new to blockbench in general.
drag a texture to one of your face. then press f, search and apply auto uv
then you can press G to show the pixel grid.
look at the textured face, if you think the resolution need to be higher(more pixel).
right click your texture, properties, change uv size to a smaller number, in my case I reduce from 80, 80 to 40, 40, result face having double the resolution
After that, everytime when you drag such texture to a face, then when you do an auto uv, the resolution will be same as what you set before.
When you say 'scale up the UV' what precisely do you mean?
uhh i click here and where it says "UV size" i went from 64 to a higher number
this is what happens
i was gonna UV map stuff myself from there
tbh I don't know if I fully understand what that does, in the past I tried using that and never figrued it out. I suspect what you want is to resize though- not to change the scale
which I show here
If I had to guess, the scale just affects auto UV stuff, but I'd need to experiment or ask someone who knows more
i don't really wanna resize the texture itself, i want the pixel size to stay where it is. i just want space to manually UV map my stuff and move the maps around to another place.
That's... exatly what resizing it will do though? 🤔
It will give you more space to move UVs around without changing the UV map sclaing or anything
will it?
Resizing the UV isn't goign to scale stuff up. It jsut gives you more empty space
Yes lol
yes that's it i just want more empty space lol
Just test it out. You can always just undo or revert to a save
Then yeah, resize is what you want
okay cool, scaling up must actually mean something else that i dont realize exists yet lol
Yeah I'm not sure what the UV scale thing does. Hopefully someone that does know can explain though 😄
okay so ill just size up the UV like i was about to do and hope i dont break something LMAO
gonna save first ig lol
you can resize the texture, which will also scale the uv for you
right click your texture, resize texture, scale, enter texture size, confirm
thanks thanks