#how do people have all this room to do UV mapping? how can I do it too?

50 messages · Page 1 of 1 (latest)

little crag
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im watching tutorials on how to properly UV map in blockbench and when they have all this room to do the stuff right off the bat, meanwhile when i make a texture theres barely any room at all. do i just change the scale in the UV map and work like that, because that makes room or am i doing something wrong?

merry sphinxBOT
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obsidian spire
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they organized it in the background, so map yours manually if that's what you are looking for

sage bane
little crag
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okay cool thanks

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i think im gonna change the scale of the UV and see where that gets me, because i plan on organizing the UV myself

obsidian spire
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the more complicated your model is, the better workflow if you map your own uv, and not using auto texture generate

sage bane
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I feel it sorta depends, and what your goals are 😄

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I find generating UVs as a place to start is usually pretty decent

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But I usually end up changing the UVs around to a small or major extent

obsidian spire
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you have almost no control over the rotation of the auto generated uv, which mean most likely you will have to move/rotate them around. And by doing that you messed up with the painted texture, even when the 'move uv' option being one.
As such, placing your uv to a blank sheet one by one, connect, rotate position, organize is a better approach.

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auto generated also have no guarantee when dealing with mirrored face, so hmm one more reason

sage bane
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One thing I will say is that getting some more in depth guides from experienced blockbenchers on how to do UV stuff would be welcomed

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I feel like since there's limited info out there, most artists probably have their own little tips and tricks of how they do stuff

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Like only recently did I start using the 'slam' method (moving a UV to one side or corner of the UV map to snap it to the pixel grid in one or 2 axis), which I think is a kinda nice tip to know about

obsidian spire
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should have use my face move plugin, make things a whole lot easier.

sage bane
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I actually have a suggestion written down (not posted in #bb-feedback-archive yet though) about a snap to one of the 8 directions which mimics the slam method, but something you could jsut do by rigth clicking and selecting the option rather than having to move it

little crag
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i wont have any issues if i scale up the UV, will i?

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make the texture, scale up the uv, erase the pregenerated texture, and then work from there

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just erase what it comes with yk

obsidian spire
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that's totally fine, just that there's an auto uv button which can change your uv shape and size accordingly. if you don't set a matching uv size, whenever you use auto uv, it will result a smallr uv...which you will have to scale up your uv all the time.

little crag
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ahhhh okay okay how do i set that up? im still kinda new to blockbench in general.

obsidian spire
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drag a texture to one of your face. then press f, search and apply auto uv

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then you can press G to show the pixel grid.

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look at the textured face, if you think the resolution need to be higher(more pixel).
right click your texture, properties, change uv size to a smaller number, in my case I reduce from 80, 80 to 40, 40, result face having double the resolution

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After that, everytime when you drag such texture to a face, then when you do an auto uv, the resolution will be same as what you set before.

sage bane
little crag
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this is what happens

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i was gonna UV map stuff myself from there

sage bane
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tbh I don't know if I fully understand what that does, in the past I tried using that and never figrued it out. I suspect what you want is to resize though- not to change the scale

sage bane
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If I had to guess, the scale just affects auto UV stuff, but I'd need to experiment or ask someone who knows more

little crag
sage bane
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It will give you more space to move UVs around without changing the UV map sclaing or anything

little crag
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will it?

sage bane
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Resizing the UV isn't goign to scale stuff up. It jsut gives you more empty space

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Yes lol

little crag
sage bane
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Just test it out. You can always just undo or revert to a save

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Then yeah, resize is what you want

little crag
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okay cool, scaling up must actually mean something else that i dont realize exists yet lol

sage bane
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Yeah I'm not sure what the UV scale thing does. Hopefully someone that does know can explain though 😄

little crag
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okay so ill just size up the UV like i was about to do and hope i dont break something LMAO

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gonna save first ig lol

obsidian spire
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you can resize the texture, which will also scale the uv for you

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right click your texture, resize texture, scale, enter texture size, confirm

little crag
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thanks thanks