#I need help with a jet

45 messages · Page 1 of 1 (latest)

feral fiber
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I need some sort of fighter jet - but I can't figure out how to do it, and i'm not very skilled, does anybody have one they could share? or could teach me some tricks to making a good one

tawny fogBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

steady crater
feral fiber
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that u cna hold

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@steady crater

steady crater
feral fiber
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yeah i'm just

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really untalented

steady crater
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well let's see if the server faqs can help one sec

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!faq java export

tawny fogBOT
feral fiber
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lol

steady crater
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!faq export-vanilla-models

tawny fogBOT
# steady crater !faq export-vanilla-models
FAQ
Java: Export Vanilla Models

IMPORTANT:
-Any missing folders need to be created if they aren't there yet!
-Do the steps in this exact order!

Step 0: Setup
**-In Blockbench: **
Use the Java Block/Item format. (Check at File > Project... in Blockbench).
If it's not convert it via File > Convert Project. ATTENTION: This can break the model due to format specific restrictions! (see !faq java-rotation and !faq java-sizelimit)

-Setting up your pack:
Create a folder inside Minecraft's resource pack folder (aka "YourPack" for the rest of this guide). It is usually at C:\Users\INSERT_YOUR_PC_USER_HERE\AppData\Roaming\.minecraft\resourcepacks. Put this file https://cdn.discordapp.com/attachments/883449189533638777/899224109869846558/pack.mcmeta in YourPack.
Optionally: Edit it in a text editor and adjust the value of "pack_format" (see https://minecraft.fandom.com/wiki/Pack_format). This only affects whether your pack is shown as "outdated" ingame or not.

Step 1: Saving Textures
Save all your textures first.
To do that either:
-Ctrl+S, or
-click 💾 next to the texture(s), or
-rightclick the texture(s) and click "Save As"
Save them directly within YourPack/assets/minecraft/textures/block/... or /item/....
Reason: If you don't do that or move/rename the files later your model won't find the textures anymore.
(For custom subfolders check !faq java-1.19.3-textures)

Don't use capital letters nor spaces in file/folder names. The model will be invalid ingame!.

Step 2: Exporting the Model
After saving the textures use File > Export > Block/Item export it to YourPack/assets/minecraft/models/item (or /block, but only for placed down blocks.).
Name the file based on the id of the thing you wanna replace (totem_of_undying for a Totem of Undying for example). Check the default pack if you are not sure what the exact name is (see !faq default-pack for more information)

steady crater
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do you want this jet to be a miniature or like one a person can "fly"

feral fiber
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so

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it's in this server aclled diamondfire

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you code and stuff

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but I have the code all done and basically

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the player sits inside of it, yes

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I believe the seat spawns on the origin

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or the middle of the plane

steady crater
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oh dang you did the hard part first

feral fiber
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yea

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It needs to be shrunk 4 times ig?

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that's what some1 in diamondfire (DF) told me

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but it just needs to be an item they can hold

steady crater
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actually yea kinda
since you can scale it up 4x in the hand

feral fiber
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ye

steady crater
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and the max size you can model a java block/item is 3x3x3 blocks

feral fiber
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uhh

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really?

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I have models that seem bigger

steady crater
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maybe they were scaled up later

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or are not vanilla-compatible

feral fiber
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that might be 3 blocks

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I can't tell

steady crater
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holy sh that's epic

feral fiber
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thanks

steady crater
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those are almost certainly not block/item models

feral fiber
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no they are

steady crater
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if they are then it's multiple of them stitched together

feral fiber
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call me rq I can screenshare