#Trouble with custom models for potions in 1.21.4

18 messages · Page 1 of 1 (latest)

stuck bronze
#

Hi! I've been trying to update my texture pack for 1.21.4 and have had a little bit of success with using ZenithKnight's custom model data converter to work. The trouble is it doesn't work for potions, and I have broken textures/models for the potions.

I've tried plugging what I have into https://misode.github.io/assets/item/ but the potion textures are still broken.

Would anyone be able to take a look and see what I might be doing wrong?

Thanks!

sage lightBOT
#
Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

uneven knoll
#

also, where in your pack did you put that potion.json you sent?

stuck bronze
uneven knoll
#

hmm, and all your custom potion models are in assets/minecraft/models/item 🤔 ?

#

(the boba.json etc.)

stuck bronze
#

oh i mean yes

#

sorry!

#

wait you're right they are missing

#

oof

uneven knoll
#

on another note, "BBQ Crown" will not work with that name (in a vanilla resource pack, files and folders cannot contain capital letters nor spaces)

stuck bronze
uneven knoll
#

but yeah, if the potion models are somewhere else you either move them to models/item or adjust the model path in the potion.json to fix it

stuck bronze
uneven knoll
#

As I said, you either move the models or adjust the model path in the potion.json
Either method is equally valid and you can decide which one you like better