#Is there a way to access and import the default animations for vanilla entities?

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dreamy geyser
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Anything I find relating to this issue is for Bedrock, but I'm using Java. Forgive me if this is already covered somewhere and I suck at finding and using key phrases, or I misunderstood other posts because I'm not familiar with some terminology.

I'm trying to make my first model, it's supposed to be a jackalope. I figured I'd start with something I could mostly rip from the base game. I got the model from converting a Minecraft Skin project into a Modded Entity project. Unfortunately it didn't come with the textures or animations of the vanilla rabbit. I was able to remedy the texture issue by using assets from a resourcepack, but that resourcepack also doesn't include animations.

I'd very much not like to try manually matching the animations for my entity to be as indistinguishable from the base entity as possible. I was hoping to avoid having to animate this entity at all, at least until I have some animation and coding experience to give it custom behaviors. Am I out of luck? This seems like a rather inconvenient way of learning how to animate in Blockbench, I think I'd rather make the animations intentionally distinct.

wispy schoonerBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

magic quail
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You could load the animations from the Bedrock default assets and use those for reference though.
(Any queries used in them will most likely need to be replaced though)

dreamy geyser
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I can reuse code later, then. Or defer to another community if I have trouble with that. In the mean-time, references would probably be helpful. Do I need to install Bedrock to access its default assets?

magic quail
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!faq default-pack

wispy schoonerBOT
# magic quail !faq default-pack
FAQ
Minecraft: Default Pack

Disclaimer: Use these packs as REFERENCE, don't put your models inside them, it just increases your pack needlessly. Also don't put any of the unedited files from it into your own pack. The distribution of default assets in your pack is illegal.

For Java Edition:

Simple Method
Use the Pack Creator utility from the Resource Pack Utilities Blockbench plugin. Make sure to enable the Import vanilla assets option.

Manual Method
(This works the same for all versions, 1.21 is just used as an example here)
Go to .minecraft/versions/1.21 and open the 1.21.jar file with a zip program.
Alternativley you can copy the .jar file and change the file extension to .zip, then double click it.
Extract/copy the "assets" folder from inside the jar. This folder contains all the default models and textures.

For Bedrock Edition:

Go to the bedrock resource pack documentation and scroll to "Building the Resource Pack". The download for the vanilla resource pack can be found right above that title. You can also use this Direct download link.

magic quail
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(that last link)

dreamy geyser
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Thank you so much.