#Java block model uv looks fine in Blockbench, but is broken in minecraft 1.21.1

6 messages · Page 1 of 1 (latest)

brisk hatch
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I have made a rather complex model for minecraft block in blockbencher, and like fig.1, it looks very fine in blockbench. The texture and uv bindings is like fig.2.

But when I view this model in minecraft 1.21.1, all the texture's uv get broken. I include the blockstate file for waxed_weathered_cut_copper_stairs and give this model to some of the states there. From fig.3 we can tell that the model is fine, and all the textures is loaded, but the uv mapping seems broken.

I got some message related to this in the client's log:

[21:19:04] [Render thread/INFO]: Exception when loading minecraft:waxed_weathered_cut_copper_stairs texture, using material colour.
[21:19:04] [Render thread/INFO]: No texture minecraft:textures/missingno.png
woeful quiverBOT
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visual star
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from the text here, I think it could be related to the "uv-lock" feature that the blockstates files sometimes use

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the first picture is with the uvlock, so all the textures have the same orientation regardless of the block's orientation

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the second is without it, so the textures rotate with the block model