I'm not sure if this is intended behavior or if it's a bug. If it's the former I'm not seeing the use case. In any case I'm hoping there's some way to address this in a decent manner.
How to recreate the issue I am describing:
- In edit mode, select a surface (in the 3D view)
- In the UV tab, left click on the 'move horizontal' or 'move vertical' values. Type in any value and hit enter.
- For whatever reason the UV shape will be flattened vertically or horizontally depending on which value you typed in.
How to avoid the problem (and why it's annoying):
- In edit mode, select a surface (in the 3D view)
- Find the UV shape in the UV map, and left click it. The vertices should now be white instead of blue (this might be different depending on the theme?)
- Left click on the 'move horizontal' or 'move vertical' values and type in a value. Hit enter.
- It will now move as expected without flattening.
This works but is generally very annoying since on large UV maps, the specific surface you have selected often isn't on the screen, and may take 10 seconds to locate. When you have to do this a lot, that time starts to add up and becomes increasingly frustrating. If this is intentional behavior, cna someone explain why? The issue doesn't seem to exist when changing the scale- it's only the positioning. Further if there is some way to do this in a more simple manner please let me know, thank you!