#how can I bind a texture to a child model that does not belong to the texture of the parent model?

14 messages · Page 1 of 1 (latest)

lethal loom
#

I want to make sure that if it is possible to place an object, there is a blue hologram, and if it is impossible to place it, a red one, but how do I bind the red texture to the child model?

opaque beaconBOT
#
Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

lethal loom
lethal coral
lethal coral
#

here, this is an example from the default Minecraft assets
this is the acacia planks model

  "parent": "minecraft:block/cube_all",
  "textures": {
    "all": "minecraft:block/acacia_planks"
  }
}```
#

"all" is the variable

#

it tells the game which texture to replace on the parent, in this case, the texture "all" on the parent model "cube_all"

lethal coral
lethal loom
lethal coral
lethal loom