#How to copy texture on face to another one ?
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!faq uv-mapping
Definition
A UV map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.
Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using Box UV
What do the value fields below the UV window mean?
Per-face UV: The first two values are the x/y position (with 0/0 being in the top left
corner) of the UV map, and the last two values its width and height.
Box UV: The 2 values are the x/y position of the UV map. The size of the UV map depends on the size of the respective cube.
I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to select "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.
Excuse me, but I really don't understand. Can't I use the selection tool and simply copy the texture?
do this
if I'd understood it, I'd do it, but I've got one big texture and I've isolated my modelled part.
i don't have North South West etc...
you don't have it in paint mode, only in edit mode
Either way, you can just select a side, press Ctrl+C, select another side and use Ctrl+V if you want them to use the exact same part of the texture.
If you wanna instead copy the pixels so you can edit them independently afterwards you'd do that with the selection tool
do I have to select a side with a specific tool?