#How do I correctly face a model north?

31 messages · Page 1 of 1 (latest)

surreal star
#

When I transform the model to face north all the rotations get messed up; how can I flip the orientation of the model while keeping all the work I've done so far? (Ping me to reply)

lapis templeBOT
#
Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

graceful heron
surreal star
graceful heron
surreal star
#

Or do you mean to just rotate it -90

#

Instead of transform

graceful heron
surreal star
#

I did that as a temporary fix but if it were to be animated wouldn’t it break a lot of things?

graceful heron
#

Besides internal value stuff like "looking direction" related stuff I can't think of anything right now that might break 🤔 (then again, I don't really do anything with the modded entities either)

surreal star
#

I would ask the person I’m doing this for if that would work but it’s for an application form and he otherwise doesn’t seem to respond

#

Why doesn’t blockbench just have a way to reorient where north is

#

Would that be any different from transforming the rotation

graceful heron
surreal star
#

With the animations and whatnot

#

But is rotating “all” the best I can do

graceful heron
#

I meant with Transform > Rotate, though idk why it breaks visually for you 🤔 (ignoring UV ofc)

surreal star
#

I’ll try sending a video

#

None of the rotations actually change which way they were facing

#

The only things that rotate are the ways the blocks face

surreal star
#

he looks like he's getting punched in the side of the face

graceful heron
#

ah, I think it's cause it doesn't touch group rotation? (might be wrong though)

surreal star
graceful heron
#

it's cause it rotates the cube by 90 (by resizeing it), but the rotation of the group still applies the same as before, hence why it looks broken

surreal star
#

I think that only applies to the jaw

#

the jaw's rotation is set by the group/folder but the head wing ornament things are cube rotations

#

and those ones are the main concern

#

and the ones that change the most