#Graphics bug when scaling a cube
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not a graphics bug
!faq box-uv
Box UV is a UV mapping mode in which all UV sides of a cube are stuck together (similar to a cut up dice) and their size depends on the dimensions of the cube. In comparison to per-face UV-mapping, individual faces cannot be mapped separately, and the size of the UV map cannot be changed individually.
Box UV is currently mandatory in the Modded Entity format and optional in all other formats.
You can change the UV Mode in the project settings (File > Project...).
my fault
Box UV is a UV mapping mode in which all UV sides of a cube are stuck together (similar to a cut up dice) and their size depends on the dimensions of the cube.
So if you change the size of the cube the part of the texture the cube uses increases too
thanks