#How to convert generic model to modded entity ?
25 messages · Page 1 of 1 (latest)
Please make sure to read #1029373817119838218 as it may answer your question!
Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.
How to convert generic model to modded entity ?
file > convert
result
!faq box-uv
Box UV is a UV mapping mode in which all UV sides of a cube are stuck together (similar to a cut up dice) and their size depends on the dimensions of the cube. In comparison to per-face UV-mapping, individual faces cannot be mapped separately, and the size of the UV map cannot be changed individually.
Box UV is currently mandatory in the Modded Entity format and optional in all other formats.
You can change the UV Mode in the project settings (File > Project...).
so i tested it but dont work
tested what?
there is nothing to "test" in that explanation
It explains what box-uv is and that is mandatory in the modded entity format
which is the problem you most likely ran into
hum modded entity cant have decimal size ?
Limitation List for Minecraft Modded Entities
- You cannot use decimal values like 1.3, 2.5 or 1.9 for sizes (Tip: you can work around this using Inflation)
- Saving is not the same as exporting, some information get's lost on export, so always save your models as a .bbmodel!
- All cubes must be placed inside groups/bones. They will not render in-game otherwise!
i think is the decimal sized block
so i must resize my model
?
yes
but i can use 0 size ?
yes
okay thx
though in that case you should keep one side not painted cause faces render double-sided for entities (unless you can tell your ingame renderer otherwise)
oh that interesting thx i dont know that