#How to convert generic model to modded entity ?

25 messages · Page 1 of 1 (latest)

chilly pine
kind peakBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

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chilly pine
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How to convert generic model to modded entity ?

iron zealot
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file > convert

chilly pine
copper bane
kind peakBOT
# copper bane !faq box-uv
FAQ
Blockbench: Box UV

Box UV is a UV mapping mode in which all UV sides of a cube are stuck together (similar to a cut up dice) and their size depends on the dimensions of the cube. In comparison to per-face UV-mapping, individual faces cannot be mapped separately, and the size of the UV map cannot be changed individually.
Box UV is currently mandatory in the Modded Entity format and optional in all other formats.

You can change the UV Mode in the project settings (File > Project...).

chilly pine
copper bane
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tested what?

chilly pine
copper bane
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there is nothing to "test" in that explanation
It explains what box-uv is and that is mandatory in the modded entity format

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which is the problem you most likely ran into

chilly pine
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hum modded entity cant have decimal size ?

copper bane
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afaik it can't

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!faq modded-limitations

kind peakBOT
# copper bane !faq modded-limitations
FAQ
Modded: Entity Limitations

Limitation List for Minecraft Modded Entities

  • You cannot use decimal values like 1.3, 2.5 or 1.9 for sizes (Tip: you can work around this using Inflation)
  • Saving is not the same as exporting, some information get's lost on export, so always save your models as a .bbmodel!
  • All cubes must be placed inside groups/bones. They will not render in-game otherwise!
chilly pine
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so i must resize my model

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?

copper bane
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yes

chilly pine
copper bane
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yes

chilly pine
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okay thx

copper bane
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though in that case you should keep one side not painted cause faces render double-sided for entities (unless you can tell your ingame renderer otherwise)

chilly pine