#How close does this walk animation look like to the walk animation in the trailers?
27 messages · Page 1 of 1 (latest)
Very good!
I really ought to start using Math more often. 😕
Oh well.
Anyway, I notice the feet seem to come back up off of the ground really quickly
It makes it look kind of floaty
It looks amazing. The only thing that bothers me it's how the legs go out a bit.
Very nice
(Insert what Izzy said here)
You mean like, the leg moving forwards?
how the hell do you make animations with math
Kinda. It just goes a bit too much foward is what I am trying to say, instead of feeling attached like the arms.
Math.sin(q.animation_time)
Or something like that.
It's better for loop animations.
try something like math.sin(q.anim_time*180)*5 looping forever or 1 second animation
what the bruh
most simple math anims use this equation
its great for making smooth and subtle movements
but it can also be used for intense ones
It's a shame model engine still doesn't support math. Unless if they added it recently.
It seems like a common observation here. I will try get that fixed, thanks
yeah its like that
Updated based on yall wonderful feedback!
I don't see any difference.
the first one had the legs on the ground for like a millisecond but this one has legs on the ground for longer
I see.
Love it! Big improvement with such a tiny change haha