#How to make a part of a texture tintable?
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Tint is an option on Minecraft: Java Edition, which tells the game to tint certain faces of a model depending on the (hardcoded) assigned color map of the item/block. For example, leaves and grass get a color depending on the biome the block is placed in, leather armor gets a color depending on the color applied to it etc. Tinting can only be applied to items and blocks that support tinting. See https://minecraft.fandom.com/wiki/Color for a full list.
How to enable tint on multiple faces in Blockbench:
Whether it tints ingame or not solely depends on the item the model is assigned to (or in newer snapshots whether it has the component for tintable items iirc)
I fixed it by replacing "tintindex": 0}, to "tintindex": 1},
<:e:1149743621755641909>
which item did you try to assign it to 🤔 ?
(most default items use tintindex 0)
I think it's firework charge