#Texture artifact
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Looks a bit like z-fighting
How are you rendering that model? (As in which item or block are you using)
GeoBlockRenderer
my only guess is that faces are rendered double sided atm which makes the south and north side of that face z-fight due to different ingame shading.
Though that's just a guess since I don't know whether that is one flat element per side or one cube in total for all sides
yes its a new flat object per side
if the renderer you use already renders faces double sided you need to remove one of the sides of those elements then (or assign a transparent part of the texture to it if the format doesn't allow complete removal of faces)
ok ill try some stuff, thank you