#Need help , export/import model

36 messages · Page 1 of 1 (latest)

violet girderBOT
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granite olive
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I would like to paint 1 block and I want the texture on the one block to apply to other blocks to + sides

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OK I got it

and how to make so the same texture applys to all blocks?

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OK OK

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got it

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ty guys!

granite olive
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#general-❲not-a-help-channel❳

granite olive
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How to fix this?

granite olive
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How can I save both of these textures?

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how to fix this?

gray quiver
gray quiver
granite olive
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the black small little lines

gray quiver
violet girderBOT
# gray quiver !faq texturebleeding
FAQ
Blockbench: Texture Bleeding

If you see thin lines on some edges of your model that should not be there, that is caused by an effect called Texture Bleeding. Some of the color of the neighboring pixels on the texture are visible where they should not be. In most cases, this artifact is caused by anti aliasing (MSAA), a technique to smooth the edges of your model in the render.
There are several ways to solve this:

  • If you just want to get rid of the lines in the Blockbench preview or in screenshots, you can disable "Anti Aliasing" in the Blockbench settings. Make sure to restart the program after changing the setting.
  • If you want to export your model into Minecraft or another game or application, the effect is often less (and sometimes more) noticeable. To fix it in the model, install the Blockbench plugin Plaster, then select the cubes you want to fix and go to Tools > Plaster. This does not work in Box UV mode.
  • Another way to preemptively reduce texture bleeding is to leave a gap between your UV sections. The Blockbench template generator comes with a "Padding" option that let's you do this.
granite olive
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Ummmm did not help at all

viscid nest
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that's your grid lmao

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just press "g" and it'll go away

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that being said, your texture is way too big

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you don't need the texture to be that size if your pixels are that size anyway

plucky tendon
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how to fix uv setting hidden

viscid nest
gray quiver
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@granite olive

granite olive
gray quiver
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Is your question resolved?

granite olive
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When I save as the project as OBJ and than import it into my engine, it looks like this? Why?

granite olive
gray quiver
granite olive
violet girderBOT
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<:e:1149743621755641909>

granite olive
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Need help , export/import model