#Minecraft bed 1.8.9

745 messages Β· Page 1 of 1 (latest)

potent swan
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Who can help me make a 3d Minecraft bed dm me @potent swan for my texture pack

dusk ridgeBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

vernal egret
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you can make an Optifine entity model with the CEM template loader, here's a good tutorial on that:
https://www.youtube.com/watch?v=arj2eim42KI

This tutorial shows you everything you need to know about OptiFine Custom Entity Models.

Useful links:
OptiFine documentation: https://github.com/sp614x/optifine/tree/master/OptiFineDoc/doc
CEM Template Loader: https://www.blockbench.net/plugins/cem_template_loader
Entity Testing map: https://www.ewanhowell.com/?map=entity-tester
Colour Gradien...

β–Ά Play video
lime vale
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No Optifine required

vernal egret
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oh they added colored beds

lime vale
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yup
but didn't have enough IDs left before 1.13 so they made them tile-entity models and for some reason never changed it back (and according to devs there is a reason they can't share)

vernal egret
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wait so they ran out of block ids and they decided to just make the blocks into entities instead πŸ’€

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what in the spaghetti code

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ok ok I understand at the time why

lime vale
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well, as I said, apparently there is more to it than just that, but they can't share why πŸ€·β€β™‚οΈ

vernal egret
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I was thinking maybe cus it's in 2 blocks but nah there are doors

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man the guy that asked the question is not getting any answers now

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!faq

dusk ridgeBOT
# vernal egret !faq
FAQ

Use the command !faq [category] [id] to view a specific FAQ entry

Bedrock

content-log, item-models, materials

Blockbench

background, backups, box-uv, box-uv-textures, bugs, convert-uv, formats, gifs, hidden-tools, ik, json, keybindings, mobile-app, model-part-import, obj, plugins, precise-movement, quickstart, render-order, screenshot, seam-tool, texture-bleeding, texture-to-3D, uv-mapping, vertex-snapping, z-fighting

Java

1.8-display, animated-textures, armor, block-dark, bow-model, crossbow-model, culling, custom-model-data, export-vanilla-models, invalid-names, item-dark-in-gui, java-1.19.3-textures, modding, output-log, parent, rotation, shield-model, size-limit, texture-atlas, texture-linking, textures-folder, tint

Minecraft

default-pack, entity-templates, piracy, style-guide

Misc

animation, doesnt-work, justask, model-ideas

Modded

animation, entity-limitations, forge-obj, geckolib-update, learn-java, mappings, mcreator, mcreator-invalid-name

Optifine

blurry-textures, bones, pivots

Plugin

animated-java

Server

archive-delete, bot, dont-ping, english-please, general-help-channel, tags, tutorials-resources

vernal egret
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I don't know if there is a Java block faq

lime vale
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well, it's the same procedure as for any other block in that version πŸ€·β€β™‚οΈ

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!faq export-vanilla-java-model

dusk ridgeBOT
# lime vale !faq export-vanilla-java-model
FAQ
Java: Export Vanilla Models

IMPORTANT:
-Any missing folders need to be created if they aren't there yet!
-Do the steps in this exact order!

Step 0: Setup
**-In Blockbench: **
Use the Java Block/Item format. (Check at File > Project... in Blockbench).
If it's not convert it via File > Convert Project. ATTENTION: This can break the model due to format specific restrictions! (see !faq java-rotation and !faq java-sizelimit)

-Setting up your pack:
Create a folder inside Minecraft's resource pack folder (aka "YourPack" for the rest of this guide). It is usually at C:\Users\INSERT_YOUR_PC_USER_HERE\AppData\Roaming\.minecraft\resourcepacks. Put this file https://cdn.discordapp.com/attachments/883449189533638777/899224109869846558/pack.mcmeta in YourPack.
Optionally: Edit it in a text editor and adjust the value of "pack_format" (see https://minecraft.fandom.com/wiki/Pack_format). This only affects whether your pack is shown as "outdated" ingame or not.

Step 1: Saving Textures
Save all your textures first.
To do that either:
-Ctrl+S, or
-click πŸ’Ύ next to the texture(s), or
-rightclick the texture(s) and click "Save As"
Save them directly within YourPack/assets/minecraft/textures/block/... or /item/....
Reason: If you don't do that or move/rename the files later your model won't find the textures anymore.
(For custom subfolders check !faq java-1.19.3-textures)

Don't use capital letters nor spaces in file/folder names. The model will be invalid ingame!.

Step 2: Exporting the Model
After saving the textures use File > Export > Block/Item export it to YourPack/assets/minecraft/models/item (or /block, but only for placed down blocks.).
Name the file based on the id of the thing you wanna replace (totem_of_undying for a Totem of Undying for example). Check the default pack if you are not sure what the exact name is (see !faq default-pack for more information)

vernal egret
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oh awesome

potent swan
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No wait

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U can make 3d beds

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In 1.8

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I checked some files from other packs

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All it has is the textures

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And the json files

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It's possible without optifine

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They can even add plushies on the bed

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I just need help with merging

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I have 2 bed files... 1 is my old bed model.. and the 2 is the new bed model

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I wanted my plushie to be on the new bed model and make the bed black.. there's also a smiley face on the bed I wanna get rid of.. also the plushie don't have a skin layer which makes the sides of the head flat.. is it possible to add a skin layer for it??

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β˜ͺ Thank you all for watching Todays video was short but more to come..

━━━━━━━━━━━━━━
β˜ͺ my twitter:
➜ https://twitter.com/kenopacks

β˜ͺ MY NEW DISCORD SERVER! : keno's discord server
➜https://discord.gg/WrA2ffQTE9 to hang out and chill in :)

β˜ͺPack Community Discord! 9000+ members!:
➜ https://discord.gg/dxmwmSp Discord for texture pack feed...

β–Ά Play video
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It's just in a pack.. it's not requiring anything else aside from block bench

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I just need help with my plushie to be transferred to a newer model and some changes

vernal egret
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yea I was wrong sorry about the confusion

potent swan
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It's ok

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You think u can help??

vernal egret
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lemme take a sec and read ur msgs

potent swan
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Ok

vernal egret
potent swan
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.

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Yes

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But my plushie doesn't have

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😦

vernal egret
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ok so let me try to understand
there is a plushie model you've made and you want to add it to a bed model from another pack?

potent swan
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Yes

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And the bed has some things I dont want

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The bed for some reason has a smiley face

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I wanna get rid of it

vernal egret
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do you have Blockbench

potent swan
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And is it possible to make the bed black

potent swan
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I'm on mobile

vernal egret
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it should be possible to do everything you want

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it will be much easier with Blockbench if you want to 3D model stuff like adding the plushie

potent swan
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Idk how to use blockbench 😬

vernal egret
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it's not hard to use

potent swan
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Although I prefer someone doing it for me

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Because I rlly don't know

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So who can do it for me?

vernal egret
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You are able to do everything you've said easily by yourself

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I will help you but I will not do it for you

potent swan
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My pc

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Is still in a repair shop

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That's why I wanted someone to do it for me

vernal egret
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oh dang

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when do you think you can get it back

potent swan
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Next week

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😦

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Ok

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I got blockbench on my phone

vernal egret
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oh ok cool

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do you have a way to get the files you want onto there?

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like your plushie

potent swan
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I got the bed model inside

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I just imported the json

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Now I gotta figure out how to import the plushie

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And idk how to get the textures in

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😭

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So hard

vernal egret
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what are the files on right now?

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like a hard drive, another computer?

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cloud storage?

potent swan
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Wait

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Let me show u

vernal egret
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ok I see

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hm so this is the model that was in the pack?

potent swan
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How do I add the textured

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Yes

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The new bed model i like

vernal egret
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strange how the textures aren't on there

potent swan
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.

vernal egret
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let me find it myself and see what I can figure out

potent swan
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It was just a json file

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That I imported

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Bed head and bed feet .json

vernal egret
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oh ok I see
so you should keep those as two different models

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so that the game can use them

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when I open the two files separately then the textures work

potent swan
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Ok

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Bro

vernal egret
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huh let me try it in the browser version

potent swan
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Ok

vernal egret
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ok I have the same issue in the browser version

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let me see what I can do

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oh I actually have to select the texture file locations

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one sec I'll post pics how you can do it

potent swan
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Ok

vernal egret
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You will need to find the textures inside the resource pack and select the ones with the matching name

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oh ye right click the texture to bring up the menu with the "Change File" button

potent swan
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Ok

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I did it πŸ™‚

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Wait will the textures change depending on my resource pack still?

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Like the planks

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Specifically

vernal egret
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do you want to make yours a copy of this pack, or do you want to edit the one you have opened?

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you can change the plank texture in the files and it will make them look different on the bed

potent swan
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Mb

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I didn't understand that

vernal egret
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you can also go to the paint tab

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and change it there

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and Blockbench will save the texture for you

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when you save the model

potent swan
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I got it to be black πŸ™‚

vernal egret
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yup that will work

potent swan
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But what I mean to ask is

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Will the plank texture change

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Depending on what pack I use

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Or I gotta manually change it myself

vernal egret
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that's a good question, I'm not sure
it's called planks_oak_flat
I am not sure if that is the name it is usually given

potent swan
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Ok

vernal egret
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if that is the name that other packs use then yes it will change

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if not then no it will not change with other packs

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I can try and see what the naming conventions are for 1.8 textures

potent swan
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planks_oak is the default name

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I'm sure it'll change

vernal egret
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ok then yes if you make it use planks_oak then it will change

potent swan
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I'm gonna work on the plushie.. how do I import it 😭

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Wait I have an idea.

vernal egret
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the plushie is a block model right?

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if so you can try this

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it should add the model into the bed model

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you can choose which half of the bed you put it into, it shouldn't matter

potent swan
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O

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Ye

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That's my idea

vernal egret
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I'm not sure if it imports the texture too

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you might have to do that separately

potent swan
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Ez

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Wait I actually need help for this part now

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How do I give the plushie a skin layer

vernal egret
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could you clarify what you mean?

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do you want a layer that is slightly larger than the head or something?

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if so, you can copy the head cube and inflate it

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positive numbers make it bigger and negative numbers make it smaller

potent swan
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I haven't done it yet

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Ur msgs

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Ok what I mean is

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Look at my character

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It has skin layers on the head

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I want it same for plushie

vernal egret
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ok then yeah what I said above applies

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I believe set the inflation number to 0.5

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and the outer layer should be the correct size compared to the head

potent swan
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Ok

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How to inflate

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I copied the head cube but now how to inflate

vernal egret
potent swan
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Oh

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How do I change size

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Mine is diff

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Oh wait I think I found it

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Nope

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All it did was make it bigger 😭

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I don't think blockbench loaded the skin layer

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It only loads the 1st layer and not the 2nd

vernal egret
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is the 2nd layer in the texture you are using?

potent swan
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Yes

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Is it supposed to be separated?

vernal egret
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nono

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this is good

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you just need to change what part of the texture it uses

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if you select the outer layer cube

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you should be able to drag the texture in another menu

potent swan
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Huh

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How

vernal egret
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called the "UV" menu

potent swan
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Ok

vernal egret
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you should see the 2D texture with outlined squares showing what part of the texture the cube is using

potent swan
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Ok

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Found it

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What next

vernal egret
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you should be able to select all 6 sides and drag them to the right

potent swan
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Is this for the extra head cub

vernal egret
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if not then do each individually

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yes

potent swan
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Ok

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How do I select

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The whole thing

vernal egret
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select the "North", "East", "South", etc

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all 6

potent swan
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All I can do is tap

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Wait

vernal egret
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oh I guess on the phone the controls are different

potent swan
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There's no button to select all?

vernal egret
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um I don't believe so

potent swan
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Fck

vernal egret
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can you drag your finger across all 6

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the words on the top

potent swan
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Bro

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I'm so stupid wait

vernal egret
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idk man

potent swan
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I could just use the coordinates

vernal egret
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yeah you can

potent swan
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I did it

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Now let me try

vernal egret
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alright awesome

potent swan
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Resize

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Oh my god my cutie patootie

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Lmaoo

vernal egret
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it works?

potent swan
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The layer is bigger than the arms 😭 πŸ˜‚

vernal egret
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cool!

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wait oh

potent swan
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Holy shit wait I think I fixed it

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0.15 clutch

vernal egret
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nicee

potent swan
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Yee

vernal egret
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I guess a small head with 0.5 inflation is too big

potent swan
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Now my only problem is. How do I copy this to the new model

vernal egret
potent swan
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Got it πŸ™‚

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I copied it

vernal egret
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you will probably have to move him to be in the right spot

potent swan
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I just copied the folder

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Sht no textured

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Yeah I gotta save it wait

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Hmm what if I move this to bed feet

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Wait

vernal egret
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depends where you want it to sit

potent swan
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Ok

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I need help

vernal egret
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alright what's up

potent swan
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Small issue on the texture of the layer

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At the back it's extending but not visible at the front

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How do I solve it

vernal egret
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huh what's it look like when you select the cube

potent swan
vernal egret
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looks like the cube was stretched

potent swan
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Ye

vernal egret
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so try to change the height back to what it was

potent swan
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Wha

vernal egret
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either in the place you can type the numbers or with the resize tool

potent swan
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1 or

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I think 0

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Default

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??

vernal egret
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what are the other lengths/widths

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it should be the same as the height if it's a cube

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or you should make the height be the same as those for it to be a cube

potent swan
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It's back to 0

vernal egret
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then make that 5 into a 4

potent swan
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Ok

vernal egret
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and the 0 into the 0.15

potent swan
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Oh

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U got it

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Ty

vernal egret
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great, everything look good?

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I'd try it in the game then

potent swan
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Ye

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I wanna try one more thing although it's optional

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But I wanna like

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Merge the models and see how it looks like before I try it in game

vernal egret
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you could do that but you should do that in a copy of a model

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so that you don't change the ones you will use in the game

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I would probably copy the head model and import the feet model into that copy

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Honestly it might be faster just to try it in the game though πŸ˜„

potent swan
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I'm in love 😍

vernal egret
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ayy that's really cool

potent swan
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Yeee

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Ty

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What if I make this even better... I feel like combining more things on the model πŸ˜‚ this is addicting

vernal egret
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So you were able to do all this yourself just with some help
I think this honestly covered a lot of what Blockbench modelling is about

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you should be able to make more models yourself with what you've learned from this

potent swan
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Yes

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True

vernal egret
potent swan
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I still have alot

potent swan
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Just a question how do u add entities to bed

vernal egret
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you mean like, put a creeper on a bed?

potent swan
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Ye

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Or anything

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Just curious

vernal egret
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yeah he just recreated that like the plushie

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just copied how the axolotl looks

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and made it in the block format

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it's made of cubes like everything else

potent swan
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Oh damn

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U cant import??

vernal egret
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you can't really take an entity model and just add it to the bed automatically
you can sorta but it's more effort that it's worth

potent swan
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Oh

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Okay

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How

vernal egret
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ok so there is a Blockbench plugin called the CEM Template Loader

potent swan
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Oh that

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Custom entity model

vernal egret
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if you download that then you can open entity models

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you can copy those cubes into a block model

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most of the time

potent swan
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Ok

vernal egret
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some things like rotations might be messed up because of the differences between the formats

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but you can see the exact sizes of the cubes for the mobs and stuff

potent swan
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Ok

vernal egret
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including the inflation and all that

potent swan
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Ok

vernal egret
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well then, glad I could help with this, best of luck with your future modelling!
you can close this discussion by typing /close

potent swan
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Okay ty

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I'm not ready to close yet

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Just Incase tho

vernal egret
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oke

potent swan
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How do I add the plugin

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Found it

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How do I use it

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@vernal egret how do I use it

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@vernal egret u there

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How do I add it

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To my bed

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Or something

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@vernal egret u there

vernal egret
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I have returned

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one sec

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ok so in the app, there are two ways to open the CEM template loader

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one is to scroll down on the list from the main menu

potent swan
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Ok

vernal egret
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the other is from the top bar

potent swan
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Ok

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What's next

vernal egret
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choose which entity you want to open

potent swan
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I wanna put a creeper

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Where do I find that at

vernal egret
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that is in the "Supported" tab

potent swan
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Oh ok

vernal egret
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should be the one it opens with

potent swan
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Woah I got it

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How do I resize it and add it to bed

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Or smthn

vernal egret
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I think you can ctrl a and select all the cubes

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and copy them over

potent swan
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Ok

vernal egret
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then you can make each of the cubes smaller

potent swan
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Wait

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I'll try it

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I put it all in one folder

vernal egret
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you can technically select a bunch of cubes and scale a bunch at once but that doesn't do it proportionally, it just makes them smaller by the same number of units

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so like 5 and 10 scaled would not be 1 and 2

potent swan
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Ok

vernal egret
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luckily the creeper is only 6 cubes

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so you can easily do it individually

potent swan
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Yo

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I got the creeper

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But

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No texture

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And it's big

vernal egret
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ok so you can make it use the default creeper texture

potent swan
vernal egret
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it will not show up in Blockbench but it should work in the game

potent swan
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How

vernal egret
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hm what's the easiest way with this setup

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usually I would do a text editor but that would be tedious on a phone

potent swan
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.

vernal egret
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maybe put a creeper texture in your pack

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but at the very end you can remove it

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it should go in assets/minecraft/textures/entity/creeper

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at least in newer versions it does lemme check 1.8.9

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ok good it is the same

potent swan
vernal egret
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yeah then you can select the cubes and choose the creeper texture

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the menu might look a bit different, I'm still in the CEM template

potent swan
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Hm

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I don't get it

vernal egret
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ok it looks basically the same in the block model

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you can select multiple cubes and right click-
well the equvalent of right click

potent swan
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Wait

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I have to select

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The cubes right

vernal egret
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yes

potent swan
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Not the folder

vernal egret
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I think either works I could try

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yeah you can select the folder but you have to right click a cube

potent swan
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Oof

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Ok

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Messed up texture

vernal egret
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ok let's see
I know it's because the UV size is different

potent swan
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Ok.

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So how do I

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Change it

vernal egret
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one sec I want to make sure it doesn't break the bed if you do this

potent swan
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Ok

vernal egret
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hm my idea did break the bed

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so this is because the bed textures are 16x16 but the creeper texture is 64x32

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and you have texture UVs based on coordinates

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but those coordinates are different depending on the texture size

potent swan
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Ahh

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Soo do I gotta work on it separately

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Or something

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I don't understand what's going on Soo what do I do

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So I gotta recreate it?

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Cube by cube??

vernal egret
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I think there is a way to have both

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I'm gonna go search a bit

potent swan
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Okay

vernal egret
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huh the best I can think of is manually rescaling and moving the UVs
which is not a good option
I'll see if there is a better way

potent swan
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O

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Ok

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I'm gonna eat lunch and I'll come back here in a moment.. if u have updates just chat it here and how to do it

vernal egret
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I found a way that is a little weird
but it changes the creeper texture so other packs wouldn't modify it correctly

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so nah

potent swan
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Ah

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Ok

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To make it less difficult

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What's the other way

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Where u have to like

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Copy it

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Or something

vernal egret
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ok so this way took some time but it fulfills all the criteria we want

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Blockbench treats the rectangle texture like a square so the UVs are stretched

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so you have to edit the UVs to make it fit

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that will be painful to drag on the phone so I can give you the values to type in for the UVs

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Sorry but I gotta head to bed, I can drop the UV values here

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Head: all side sizes are 2, 4
positions:
North 2 4, East 0 4, South 6 4, West 4 4, Up 2 0, Down 4 0

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Body: I will put the numbers as (Move Horizontal, Move Vertical, Size Horizontal, Size Vertical) just like Blockbench
North 5 10 2 6, East 4 10 1 6, South 8 10 2 6, West 7 10 1 6, Up 7 10 -2 -2, Down 9 8 -2 2

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Legs: all 4 are identical
North 1 10 1 3, East 0 10 1 3, South 2 10 1 3, West 3 10 1 3, Up 2 10 -1 -2, Down 3 8 -1 2

potent swan
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Ok

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I'm gonna try

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Wait

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What do I do at this part

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I'm cooked

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It's not letting me edit

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The ug

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Uv

vernal egret
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that lets you edit the sizes

potent swan
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Okay

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I'm gonna try it

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Hmm

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The up

#

Ain't doing anything

#

Keeps changing to 8

vernal egret
#

could you show your screen?

potent swan
#

I'm confused by the way wdym all sides of the head is 2 4

#

And then I got coords

vernal egret
#

ok so you see how there are 4 numbers?
in that picture it is 8 8 -8 -8

#

the first two are the position and the next two are the size

potent swan
#

Yeah

vernal egret
#

so when I say all sides are size 2 4, that means the first two numbers will be 2 4 for all 6 sides of the head

potent swan
#

Ok

vernal egret
#

and then I give the last 2 numbers for each side individually

potent swan
#

Wait

#

Show me all directions

#

For yours

vernal egret
#

I can show one at a time

potent swan
#

Oh yey

#

Wait I got it correctly

#

I got the head

#

Time for body

#

Yeyy

#

I got body πŸ™‚

vernal egret
#

great πŸ‘

potent swan
#

Time to do legs

#

Got the first leg

#

What if I just copy the cube

#

Will it

#

Save it's textures

#

And uv

vernal egret
#

yes

potent swan
#

@vernal egret

#

Oh

#

It will

#

Ok I'll copy then

#

Done

#

How do I resize them

#

And make it into plushie size

#

@vernal egret

vernal egret
#

you will have to resize each cube sadly

potent swan
#

Oh sht

#

Will it ruin the texture?:

vernal egret
#

they will keep the UVs

#

that is fine

potent swan
#

What if I resize the whole thing

vernal egret
#

then it will not be the same proportions

potent swan
#

Oh sht

#

Ok ok

vernal egret
#

you can do all the legs at once tho

potent swan
#

Ok

#

Amm gonna try this

#

Yo

#

How do I resize the body

#

Like wait

vernal egret
potent swan
#

LMAO

#

Soo how do I resize this 😭 πŸ˜‚

vernal egret
#

can you just drag the little colored square thingys?

potent swan
#

Wdym

#

Oh

vernal egret
#

the red blue and green thingies

#

or type in numbers for the size

potent swan
#

Wait

#

Ok

vernal egret
#

I should head to bed for real this time, best of luck
you can ping me but I won't respond for many hours

potent swan
#

Ok

#

Soo

#

Gn ig

#

How do I fix this tho 😬

potent swan
#

YOOO

#

I RESIZED IT PERFECTLY @vernal egret

#

HAAAAAAA

potent swan
potent swan
#

By the way

#

Does the uv thing work on other entities with same coords.or no

vernal egret
potent swan
#

ah ok

#

ty

#

so the uv depends on the model

#

i see...

potent swan
#

Guys I need help

#

I have a problem

#

Regarding bed textures

#

It's not loading?!

#

Who can fix

#

Anyone

lime vale
#

!faq output-log

dusk ridgeBOT
# lime vale !faq output-log
FAQ
Java: Output Log

The output log will show you errors related to resource packs in Minecraft: Java Edition. Here is how you can enable it.
(PS: Optifine likes to hide vanilla errors/warnings for some weird reason, so always load the game up without it if you don't need it for your pack to work!)
If you don't understand the errors/warnings feel free to show and ask about them (in a help channel).

potent swan
#

?

#

Do I show output log

#

Wait

#

I'll get it

#

I'm on badlion

#

Does that change anything

#

It's a Minecraft client

#

Will the log directory change

#

Dragonmaster??

#

Will the log directory change??

#

Oh

#

Dragonmaster

#

I found the error like

#

Line*

#

It says something like unable to parse

#

sorry for ping i just noticed u were offline

lime vale
#

can you send the bed_head_top and bed_head_side png files?

potent swan
#

sure

#

i got them in my pack

#

btw heres the json of the bed_head

#

because its 3d model

lime vale
#

your problem is that you took .webp files from the Internet and renamed them to .png

potent swan
#

ohh

#

wait

lime vale
#

and if those are just the default black bed textures you don't even need them in your own pack (assuming the default pack has them in the textures/blocks folder)

#

same for the oak planks texture

potent swan
#

the pack was from a .zip and i extracted it

#

maybe thats what made a change

lime vale
#

no

potent swan
#

ohh

lime vale
#

zips don't change file types of the files inside of them

potent swan
#

oh

#

so it doesnt change

#

the directory

#

so what do i do now to fix the issue

#

btw it was all working fine yesterday

lime vale
#

basically renaming an image file type to another is the equivalent of doing this:

potent swan
#

oh

#

damn

lime vale
#

either way, if you just change these two texture names to whatever the textures are named in the default pack it will work ingame without your pack needing the textures in it

potent swan
#

huh

#

wait

lime vale
#

in Blockbench you can link a default pack that Blockbench should default to if it cannot find the textures in your pack (basically what happens ingame too)

#

!faq default-pack

dusk ridgeBOT
# lime vale !faq default-pack
FAQ
Minecraft: Default Pack

Disclaimer: Use these packs as REFERENCE, don't put your models inside them, it just increases your pack needlessly. Also don't put any of the unedited files from it into your own pack. The distribution of default assets in your pack is illegal.

For Java Edition:

Simple Method
Use the Pack Creator utility from the Resource Pack Utilities Blockbench plugin. Make sure to enable the Import vanilla assets option.

Manual Method
(This works the same for all versions, 1.21 is just used as an example here)
Go to .minecraft/versions/1.21 and open the 1.21.jar file with a zip program.
Alternativley you can copy the .jar file and change the file extension to .zip, then double click it.
Extract/copy the "assets" folder from inside the jar. This folder contains all the default models and textures.

For Bedrock Edition:

Go to the bedrock resource pack documentation and scroll to "Building the Resource Pack". The download for the vanilla resource pack can be found right above that title. You can also use this Direct download link.

potent swan
#

damn my small brain cant comprehend this 😭

potent swan
#

and including the png?

#

so i gotta edit the json and rename the png files right?

lime vale
potent swan
#

i wont change the .png i just meant its name

#

the file name not the file type

lime vale
#

And you don't need any .png files for that model since all you are using are default textures.
And the game always has access to the default textures (unless you overwrite them).

potent swan
#

okay

#

so all i gotta do is

#

rename the texture names in the json file right

lime vale
#

oh wait

potent swan
#

?

lime vale
#

1.8 didn't have black beds, so I guess you still need those textures after all

potent swan
#

im actually still confused my brain cant understand these things

#

yes

#

mb i forgot to mention that

#

i only got the plank textures working

#

not the bed head side and top

lime vale
#

k, so delete the bed textures you currently have, then get the actual bed textures as .png files from a copy of a newer default pack (as explained in the bot message)

potent swan
#

bed_foot works perfectly fine btw

lime vale
#

then idk what you did to the other two for them to be webp files

potent swan
#

wait which was webp

#

oh

lime vale
#

side and top are (internally) webp files, not png files

#

you need actual png files

#

then again, I guess you could open them in Paint and save them as png again

potent swan
#

so ill delete the side and top png files in my pack.. and get them back from my zip file??

lime vale
#

idk what your ".zip file" is or where you got it from

potent swan
#

its my default pack

#

which isnt extracted

#

if i want to use it i just extract it and use it in minecraft

#

ok bro

#

i got the texture from my zip file

#

im gonna add it to the pack in game

#

and see if it chanegs anything

#

Btw when I rename the textures in the json file.. I do the same for the textures right

#

It didn't change anything.. I'll do the rename thingy and see if it helps

lime vale
potent swan
#

Ok

#

I'll do

#

The paint thingy first tho

#

I'll open in paint and save as png

#

See if it helps

#

WAIT

#

So this means

#

I can name the texture of the bed anything I want

#

As long as I rename it in the json file too??

lime vale
#

yes, though no capital letters or spaces

potent swan
#

Okk

lime vale
#

but yeah, you could name your texture giohesfcuihaiwndaiu and it would work as long as the texture reference in the model uses that too

potent swan
#

Ooh okay

#

I'll try that next method afterwards

#

Btw after

#

I save the texture from paint

#

Do I just drag it in my pack

#

Or do I like

#

Try In blockbench

#

If something changes

#

YOO OROOEOEF

#

Ejdjgd

#

It works the paint method works!!!!!!!!

#

THANK YOUUUU

#

So it rlly had to do something with it being a webp

#

But it's all fixed.now thanks to u

potent swan
#

Btw I have this weird glitch that when I put armor on an armor stand it does that

#

Or it applies to all entities like zombies too

#

Although it works fine if ur playing on a server

#

But it's bugging on single player

#

Any fix??

lime vale
#

what are you referring to?

#

the white entity outline?

potent swan
#

Yeah

#

So basically

#

When I see armor

#

On an entity

#

Like zombie or armor stands

#

The armor does that weird thingy

#

Like a render issue or something

#

It disappears

#

Or flickers

#

But if u look at the right angle it will stop flickering or something

#

Any fix??

lime vale
#

are you talking about the helmet being transparent or are you talking about the white entity outline?

potent swan
#

The armor parts being transparent

#

No wait

#

Sorry

#

Wait I don't think u got what I meant

#

When I see armor on an entity it flickers

#

I think it's a rendering issue

#

..

lime vale
#

don't make your armor transparent?

potent swan
#

No

#

It's just flickering

lime vale
#

idk what you mean by flickering
I don't see flickering in that image you sent

potent swan
#

Because I can't capture the

#

Whole flicker in an image

#

I could send a video hang on

#

@lime vale

lime vale
#

Do any of your equipped packs have any armor textures in them?
And do you have any mods installed?

potent swan
#

I'm using a Minecraft client called badlion

#

My texture pack does have textures for leather armor

lime vale
#

make sure the textures are not transparent and try on a vanilla client and see if the problem is there too

potent swan
#

It's there too

#

Wdym make sure the textures aren't transparent

#

I didn't quite get thay

#

That

#

?

potent swan
#

nah wait

#

its fine i dont wanna fix it

#

its not too big of an issue

#

it doesnt despawn on players

#

unless if my render is too far

#

i actually have a diff concern

#

and its more related to blockbench..

#

soo when im animating

#

and im done.

#

i go to the edit tab

#

and realized my model is messed up..

#

soo i fix the model.. and then when i go to the animate tab.. its messed up

lime vale
#

Block/Item models have no Animate tab

potent swan
#

i had to save 2 BB model files just for the proper model and the one thats messed up (for animating)

potent swan
#

for entities ofcc

#

was just making a snowman model from the artsbykev blockbench tutorial series (im VERY new to blockbench)

#

how do i fix that

lime vale
#

yeah, but that tutorial is for the Bedrock Edition
this has nothing to do with Block/Item models anymore

potent swan
#

oh

#

mb

#

ill make a ticket for bedrock

#

can u help me out????/

lime vale
#

Either way, what you do in Animate mode shouldn't affect Edit mode
what you do in Edit mode will affect stuff in Animate mode though.