How do i offset an item to appear on a different slot from where it actually is?
and
How do i make the item appear on its original scale? for example if its 20x16, originally it will appear compact and weird looking to fit it in a 16x16 bounds ratio, but i want certain items with larger scale to appear how it is, meaning going out of bounds of the slot
#Offseting items etc
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you'd need to adjust the display settings accordingly
How?
by using the Display tab/mode in Blockbench to adjust the scale etc. accordingly?
Ohhh you meant in blockbench
couldn't this be done using mcmeta? or nah
which .mcmeta?
the one for animated textures?
the pack.mcmeta?
Cause neither of them define how a model gets scaled.
Tho what is the effective way to get 1:1 scale for the model to compliment the texture? so that it isn't resized in any way and keeps the 16x16 size integrity
Also, for some reason the model isnt picking up the item...
It should be up a slot, but the model isnt working, only the item itself is.
directory of the item is resourcepack/fancy/textures/item
Set the x-scale to width/16*base_scale and the y-scale to height/16×base_scale
Base_scale being replaced by the default value for that slot (and width and height with the pixel width and height values of your texture ofc)
Also, if that's just shaped like a default item you can just let the game generate the model from the texture.
(If it's one 0 thick element anyways ignore this)
Are you testing on some server or are you testing this in single player?
server
Test it in single player.
With servers every change has to be sent to the server resource pack (assuming there is one) and the hash or name of the pack has to be updated for you to see any change.
In singleplayer you can just do F3+T and (somewhat) immediately see your changes.
I mean i reload the pack from the server side, so it automatically resets for the client as well
i dont know what i am doing wrong. It should be working
Are you using a plugin for that or something?
itemsadder
Ah, never used it
well, i actually have made items that overlap other slots and it worked fine
this time it does't
Might be a stupid question, but did you make sure to save the changes? (In the right file(s) and sent to the server)
So you would need to remove generate: true now, no?
should it be on a higher slot... or how does it work?
I think they have render priority from left to right and top to bottom by default.
Pretty sure you can just adjust the z-offset and it should show up then though.
i need so that the item appears vertically on the gui, because there would be mulitple items next to each other
Like seen here
(there are 3 bottom slots which are gonna be full. Theres that gold arrow for reference)
as I said, changing the z-translation should work for "render order"
this right?
changed it to this
doesnt work
wait hmm
Ok the arrow is located here, buut its still behind the normal item..
what did you change the Z translation to?
"translation": [-18, 23.75, 1]
to -18
(z translation was the first number not last lol)
would this be wrong? ^^
no, the first number is X translation
X is left/right
Z is backwards/forwards
ooh
well either way, z=1 should work no?
not sure if it needs to be positive or negative right now
hmm... well 1 and -1 didnt fix it
try higher values
but the overall placement of the item should be right?
referencing to this
idk why you don't place it directly below, but there is nothing wrong per se with that slot either
ok higher value fixed it