#Block texure taking on texture png
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looks fine in bb but not in game:
a better way to explain it would be how do I get this detail part to fill in this whole square
you should have squares like this click on your model and then drag all the squares onto the texture in the UV
if they are too large you may have to resize your texture to fit it
i think he is trying to make the 16x16 fit inside of a 64x64.
what you could do is use for example "paint 3d" "paint" or even pixelart sites like "pixilart" to make the texture size 16x16 and upload this texture.
after you put it in the texture plane of the options above you can donwload it into a .png
then import texture, the .png you just made and drag on the texture to all faces.
if this doesn't work dm me.
If this is supposed to be a normal block, please just save the 16x16 texture, you do not need (and should not have) all that empty space. What GrayNHL said is also only necessary if you want/need a unique texture on all sides & even then it can be a giant waste of space (texture atlas size is limited, especially in modpacks)
You can copy and paste a random block (not all of them, but all that behave like you want your block to behave) model from minecraft, simply rename it and edit it to use a different texture file.
Yeah I realized that about an hour or two after orginally having made this post
I was, very new to blockbench so wasn't quite sure what to use
just went with "well I want to make a block so java block/item"