#Block texure taking on texture png

16 messages · Page 1 of 1 (latest)

honest geode
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I'm trying to implement a texture for a block I'm making and currently this is happening. Also I want to duplicate the detailed face onto all the other faces however I'm not sure how to do that.

thorny ledgeBOT
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Welcome to the help forum!

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honest geode
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looks fine in bb but not in game:

honest geode
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a better way to explain it would be how do I get this detail part to fill in this whole square

sand fable
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you should have squares like this click on your model and then drag all the squares onto the texture in the UV

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if they are too large you may have to resize your texture to fit it

winter crystal
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i think he is trying to make the 16x16 fit inside of a 64x64.

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what you could do is use for example "paint 3d" "paint" or even pixelart sites like "pixilart" to make the texture size 16x16 and upload this texture.

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after you put it in the texture plane of the options above you can donwload it into a .png

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then import texture, the .png you just made and drag on the texture to all faces.

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if this doesn't work dm me.

pine tiger
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If this is supposed to be a normal block, please just save the 16x16 texture, you do not need (and should not have) all that empty space. What GrayNHL said is also only necessary if you want/need a unique texture on all sides & even then it can be a giant waste of space (texture atlas size is limited, especially in modpacks)

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You can copy and paste a random block (not all of them, but all that behave like you want your block to behave) model from minecraft, simply rename it and edit it to use a different texture file.

honest geode
honest geode
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just went with "well I want to make a block so java block/item"