#Need Help End of Animation be beginning of NEW animation

8 messages · Page 1 of 1 (latest)

faint mulch
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Stand Final Keyframe I want to be the start of a NEW animation called "walk" but no matter if I mask the animation to model it still is weird and bugs out, even if I copy keyframes and put to new animation. Is there a simpler route?

dusty vaporBOT
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faint mulch
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Bump? Can anyone help

faint mulch
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Bump

final elbow
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Can't understand what you mean, it would be nice if you could rephrase it.

If I assume you're trying to make the end of one animation "A" the same as the start of an animation "B", then you should just copy all the keyframes placed at the end of A at the start of animation B.

Make sure to use the linear interpolation mode at the end of animation A, the smooth interpolation mode can produce inaccurate results if all the keyframes you made with them are not a perfect column at the very end of the animation

faint mulch
final elbow
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set to linear, yes

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There is a tool to make a column of keyframe all at once (and also select a keyframe of column).

It should make new keyframes at the same timestamp for every animator you have open, it's more convenient that doing it manually and risking making mistakes: