#Need a simple tool to build a low-poly environment for further tracing: is Blockbench appropriate?

9 messages · Page 1 of 1 (latest)

kindred sinew
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Hello!

I am making a quest game where each location is supposed to be just one first-person image, which I want to look very crudely rotoscoped (for comedic effect; the game is supposed to look "raw", kinda like the game "The town with no name", but the environment for it was rendered, not rotoscoped). To achieve the crude visuals, I want to make the environment for the game in a 3D editor, make a screenshot from where the character is supposed to be, add images on top of the screenshot and then trace the entire thing.

Since I will be adding images of real objects on top, I won't need the 3D environment to be complex; however, an ability to add textures to faces will be pretty useful. I don't want to try to get used to Blender since it's such a complicated program, and that doesn't seem like a good choice for a simple one-time project. The complexity of environments in "The town with no name" is approximately what I'm going for. Is Blockbench a good fit for something like this?

(And by the way, if it is a good choice, is there any other way to rotate the camera around the object besides using that small circle in the bottom right corner of the view or the empty space around the object? Both are inconvenient for me since the first one is small and hard to notice and the second one is inconsistent)

blazing pastureBOT
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Welcome to the help forum!

Please make sure to read #1021015331910713395 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

kindred sinew
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I wanted to build what I needed in Minecraft at first, but Minecraft does not allow to work with something that's smaller than 1 block in the grid, and working with anything bigger makes it hard to do first person screenshots since it's gonna be hard keeping a consistent height while flying. I know there are mods that allow smaller blocks, but due to my setup it's very hard to install mods

kindred sinew
shut hornet
kindred sinew
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Doing all of this in Minecraft turned out to be pretty tedious and still did not allow me to add some details that would've been very convenient to have. I'll try to get used to BB

kindred sinew
# kindred sinew Doing all of this in Minecraft turned out to be pretty tedious and still did not...

So far it wasn't a very good experience. Some things are probably even bugs, since it was pretty unusual behavior (like merging faces after shrinking to 0 but not asking me if I'd like to merge before I get into the mode for editing faces, or that once I was for some reason unable to resize a cuboid at all, and then after my attempts to switch modes and do stuff the controls moved to (0; 0) of the cuboid). I don't want to flood you with questions and I know it will take a lot of time to resolve everything (even if behavior I ran into was intentional), so Minecraft it is so far. BB doesn't seem like the editor I'm ready to tinker with at the moment