Hello!
I am making a quest game where each location is supposed to be just one first-person image, which I want to look very crudely rotoscoped (for comedic effect; the game is supposed to look "raw", kinda like the game "The town with no name", but the environment for it was rendered, not rotoscoped). To achieve the crude visuals, I want to make the environment for the game in a 3D editor, make a screenshot from where the character is supposed to be, add images on top of the screenshot and then trace the entire thing.
Since I will be adding images of real objects on top, I won't need the 3D environment to be complex; however, an ability to add textures to faces will be pretty useful. I don't want to try to get used to Blender since it's such a complicated program, and that doesn't seem like a good choice for a simple one-time project. The complexity of environments in "The town with no name" is approximately what I'm going for. Is Blockbench a good fit for something like this?
(And by the way, if it is a good choice, is there any other way to rotate the camera around the object besides using that small circle in the bottom right corner of the view or the empty space around the object? Both are inconvenient for me since the first one is small and hard to notice and the second one is inconsistent)