#Copy model from resourcepack but have different texture
11 messages · Page 1 of 1 (latest)
Please make sure to read #1029373817119838218 as it may answer your question!
Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.
I tried setting the parent model but not sure how that works
I opened the child file and BB tells me to navigate to parent, but that just opens the parent file
You'd make a json file that looks like this:
{
"parent": "path/to_your/custom_model",
"textures": {
"0": "path/to_your/other_texture"
}
}```
So if you had your custom model in assets/example/models/test/your_model you'd put `example:test/your_model` as the parent there.
Same for your texture, but starting from the textures path.
If your base model has several textures you specify several.
what I wrote as "0" has to be the same value as in the base model.
So I have this, when I open tan_ah64_main_body.json it opens the parent model and I click adopt textures
But that opens the parent model and not the child one, how can I see the model while editing the texture of the child?
oh, idk if you can load it in like that 🤔
Oh right it'll work anyway in-game so it's fine, thank you.
<:e:1149743621755641909>
but I guess i'll have to edit the texture in the parent model temporarily or something