I made a Java 3D Cobblestone Block but have problems with the textures in Minecraft.
After turning anti aliasing of in Blockbench it looks like I want it (see picture) but in Minecraft I have problems with the edges (also see picture).
I tried "Plaster" but that made it even worse and the option with the "Padding" option I don´t understand and are not sure if it helps in my case.
If you could help me, that would be amazing.
#Problem with bleeding textures of a 3D Block Resource Pack
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this might be something that you have to turn off ambient occlusion for in the game settings
that or try
"shade": false
but that might look too bright
cool model btw
Thank you for you answer Inferno
After 4 weeks, I actually found a solution after posting in earlier. -.-
I made a modified version of the "Plaster" Plugin and now it looks wonky in BB but works in MC.
oh interesting
Idk what Plaster is; I'll have to check that out
!faq texture-bleeding
Blockbench: Texture Bleeding
If you see thin lines on some edges of your model that should not be there, that is caused by an effect called Texture Bleeding. Some of the color of the neighboring pixels on the texture are visible where they should not be. In most cases, this artifact is caused by anti aliasing (MSAA), a technique to smooth the edges of your model in the render.
There are several ways to solve this:
- If you just want to get rid of the lines in the Blockbench preview or in screenshots, you can disable "Anti Aliasing" in the Blockbench settings. Make sure to restart the program after changing the setting.
- If you want to export your model into Minecraft or another game or application, the effect is often less (and sometimes more) noticeable. To fix it in the model, install the Blockbench plugin Plaster, then select the cubes you want to fix and go to Tools > Plaster. This does not work in Box UV mode.
- Another way to preemptively reduce texture bleeding is to leave a gap between your UV sections. The Blockbench template generator comes with a "Padding" option that let's you do this.
oh I see that's a neat plugin