#Charged bow model
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!faq bow-model
Java: Bow Model
This is an example of an overrides section of the bow.json to add more bows for the vanilla Java Edition.
If you don't know how/where to add this to your bow.json file, copy the one from the default pack (check !faq default-pack if you don't know how to get the files) and replace the overrides section in there with this:
"overrides": [
{ "predicate": {"pulling": 1 }, "model": "item/bow_pulling_0" },
{ "predicate": {"pulling": 1, "pull": 0.65 }, "model": "item/bow_pulling_1" },
{ "predicate": {"pulling": 1, "pull": 0.9 }, "model": "item/bow_pulling_2" },
{ "predicate": { "custom_model_data": 1 }, "model": "custom/fire_bow" },
{ "predicate": { "custom_model_data": 1, "pulling": 1 }, "model": "custom/fire_bow_pulling0" },
{ "predicate": { "custom_model_data": 1, "pulling": 1, "pull": 0.65 }, "model": "custom/fire_bow_pulling1" },
{ "predicate": { "custom_model_data": 1, "pulling": 1, "pull": 0.9 }, "model": "custom/fire_bow_pulling2" }
]```
**Explanation of the predicates:**
_pulling_ = bow gets pulled (either 0 or 1)
_pull_ = how much is the bow pulled in % (numbers from 0 to 1)
You can also have more/less pull models if you want it to look smoother btw.
Keep in mind that the order of predicates matters. It will always use the model of the last predicate in the list whose conditions are all met!