#Custom grass_block

28 messages · Page 1 of 1 (latest)

opaque grail
#

I've made custom grass_blocks but some of them make the items I model on them darker than they are

prisma hazelBOT
#
Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

opaque grail
#

This is how it is

#

And this is how it should be

frozen maple
#

!faq block-dark

prisma hazelBOT
# frozen maple !faq block-dark
FAQ
Java: Block Dark

If your models have black spots try these steps:
Opaque rendered block will have black spots if:

  • They are connected to a other block in the same render way
  • If elements are outside the 16x16x16 area
    There are some ways to remove the black spots:
  • Disable AO (Ambient Occlusion)
  • Disable shading
  • Moving the black elements or rotate them
  • Disable smooth lighting
  • Use OptiFine (helps a ton with the crappy shading of mc)
  • Centering the origin point to the element (or moving the origin point somewhere else sometimes works too)
  • Setting proper cullfaceing
    Sometimes one of these steps helps, sometimes multiple of them help, and sometimes it is unchangeable.
    If nothing works to fix it, then you should use a transparent/translucent rendered block instead, or place it next to a transparent/translucent rendered block.
opaque grail
#

But is it possible to do something in the pack itself? Or in the model itself

frozen maple
#

all the options listed above the part that says to use a transparent/translucent block instead

opaque grail
#

What do you mean by transparent/translucent block?

frozen maple
#

glass etc.

#

and I'm saying all these points are about possible solutions "in the pack or model itself"

opaque grail
#

Like Disable AO (Ambient Occlusion)

#

Idk what it is haha

frozen maple
#

the setting in File > Project...

#

and Shade is an option on each element (you will have to enable more Outliner options at the top of the Outliner section)

opaque grail
frozen maple
#

in Blockbench

#

(which will save as a value in the model itself when you export it, yes)

opaque grail
#

hasn't worked

frozen maple
#

well, that was one of several steps that might remove darkness like that

#

As states in the message:

Sometimes one of these steps helps, sometimes multiple of them help, and sometimes it is unchangeable.

opaque grail
#

Okeyy

#

And what do you mean with Centering the origin point to the element

frozen maple
#

you see the icon next to the pivot point values?
that

opaque grail
#

Do i need to select the elements that are dark? Or all the elements

frozen maple
#

the dark ones

#

you need to do it one by one (or play around with the pivot point coordinates in general for the dark elements