#Texture not showing up, Also no model

68 messages · Page 1 of 1 (latest)

lean micaBOT
#
Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

maiden river
#

can i have a look at the model in game?

sullen temple
maiden river
#

hm alright

sullen temple
maiden river
#

aha

#

i have fixed a problem like this once before, so hopefully i can help you

sullen temple
maiden river
#

oh wow

sullen temple
#

yep, its my first pack so im unsure what i did wrong

maiden river
#

i'm assuming you made the texture in blockbench

#

but you were staring from a template?

sullen temple
#

yep

maiden river
#

right

sullen temple
sullen temple
maiden river
sullen temple
maiden river
#

hmm

#

try and open the file location of your addon

sullen temple
#

explain like im 3

maiden river
#

hold on

sullen temple
#

okay!

maiden river
#

when you open blockbench, you'll have your project sitting in there

#

right click with your mouse and click "show in file explorer"

sullen temple
#

alright

maiden river
#

you can see where your files are stored

#

this is a folder for one of my entities, so it may look different

sullen temple
#

Could you wait? I need to do smth

maiden river
#

but you should be in the folder that stores your mod, if you're going to look for what happened to the textures

maiden river
sullen temple
#

illl be back asap

maiden river
#

it's ok

#

i just realised that you're using Java, and i'm using bedrock

sullen temple
#

oh-

maiden river
#

but i hope i can explain how to assign a texture to a model

sullen temple
#

yayyy

#

gtg cya in 25 min

maiden river
#

yup

#

cya again soon

#

also whenever you read this, i was able to add my texture to my entity with my png, which i moved into where i replaced my textures folder

#

the text in quotation marks is labelling the whereabouts of my png

cold mist
#

@maiden river bedrock edition entity models and Java Block/Item models work completely different

#

open your .json model in a text edior and change those to "./ano_mask"

sullen temple
cold mist
#

cause atm it would look for assets/minecraft/textuers/block/./ano_mask.png
if it's just "./ano_mask" it will look for ano_mask.png in the same folder as the .properties file (Optifine specific feature)

maiden river
sullen temple
cold mist
#

yes

sullen temple
# cold mist yes

Its a improvement! Atleast we can see the colour. still no mask on head tho

#

ive made it from scratch like 3 times

#

i looked into trying to get somoene to make the folder pack and just use the model but i havent found somoene to do it 😭

sullen temple
lean micaBOT
# cold mist !faq java-armor
FAQ
Java: Armor

The armor model when worn on players/entities cannot be remodeled in vanilla Java edition, only retextured. Pumpkins and other items set on a player's head can be remodeled for custom hats, but won't display if set on feet/legs/torso.
(Any item can be put on the players head via the /item replace command (aka /replaceitem before 1.18), or ofc via mod or plugin methods).
Furthermore, with this pack you can give a large set of specific leather armor colors a unique texture without interfering with the colors available in a normal survival situation: https://github.com/Ancientkingg/fancyPants

With Optifine it is possible to add texture variants on any armor pieces depending on the name, damage and other nbt, but remodelling is also not possible with it.

cold mist
cold mist
#

and idk why you made that texture 128x128 if it could be done in 8x8 pixels

#

this is the texture you sent in the pack (minus the gray part around it ofc)

sullen temple
#

i did what

sullen temple
cold mist
#

but it's in the folder with the .json model etc.?

#

and the only .png file in the whole pack (that you sent)?

sullen temple
#

i am stupid