#How do you make 2D items?

15 messages · Page 1 of 1 (latest)

pine zinc
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All of the YouTube tutorials I could find were for 3D items, like equipment and stuff, but I’m not sure how to make a regular item like a iron ingot or smth

past waspBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

dull knot
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what is this for? mod? resource pack?

pine zinc
dull knot
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look in the vanilla assets at the item models of a regular 2d item. look at them in a text editor

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you need the same as that

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look at like an iron ingot or something

pine zinc
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Where do I access the assets?

dull knot
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!faq default pack

past waspBOT
# dull knot !faq default pack
FAQ
Minecraft: Default Pack

Disclaimer: Use these packs as REFERENCE, don't put your models inside them, it just increases your pack needlessly. Also don't put any of the unedited files from it into your own pack. The distribution of default assets in your pack is illegal.

For Java Edition:

Simple Method
Use the Pack Creator utility from the Resource Pack Utilities Blockbench plugin. Make sure to enable the Import vanilla assets option.

Manual Method
(This works the same for all versions, 1.21 is just used as an example here)
Go to .minecraft/versions/1.21 and open the 1.21.jar file with a zip program.
Alternativley you can copy the .jar file and change the file extension to .zip, then double click it.
Extract/copy the "assets" folder from inside the jar. This folder contains all the default models and textures.

For Bedrock Edition:

Go to the bedrock resource pack documentation and scroll to "Building the Resource Pack". The download for the vanilla resource pack can be found right above that title. You can also use this Direct download link.

pine zinc
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Thanks I just looked at the templates but I’m still kind of confused because regular Minecraft items are 1 pixel thick but this doesn’t show up on the texture itself, and as far as I can see can’t be added unless changing the color of a preexisting outer pixel

dull knot
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what

dull knot
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it references the texture file, and builtin/generated. thats literally all there is to it

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the game generates the 3d effect