#why does this corner look like that

31 messages · Page 1 of 1 (latest)

knotty spruce
misty folioBOT
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knotty spruce
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agh what the hell

chilly gate
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texture bleed. either make your textures 1 pixel bigger than the uv itself or shrink the UV by like .1 units all around to hide it

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its just a rendering error shown because colors on your texture are touching

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what i tend to do to fix it is that at the very last step of my model I crtl A to select all faces, then in the uv window i shrink them horizontally .2 units, then vertically .2 units. then i move them right and down .1 units effectively pinching it in .1 units on all sides

knotty spruce
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is it this grid thing?

chilly gate
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YES, HAT IS THE UV WINDOW

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sorry caps

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yes thats it

knotty spruce
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i dont know what i did wrong

quiet inlet
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we don't know what you did

knotty spruce
quiet inlet
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i mean you could have at least show us the uv

knotty spruce
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ehhhhhhhhhhhhhhhhhhhhhhhh

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i selected bone, ctrl a, and then shrinked .2 units horizontally and vertically

knotty spruce
quiet inlet
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uv edge like this is still bleeding by having adjacent color pixel being different.

quiet inlet
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and btw idk which approach you did from valo's advice
you are suppose to shrink the uv faces, not mesh's faces

knotty spruce
quiet inlet
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face that you selected, will show how it's mapped in the texture, under the uv window.

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and the way it is mapped, the edge have different color/transparent bit, cause texture bleeding

deep trail
chilly gate
knotty spruce
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Aajdhgndf i give up

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Thanks for trying to help me ig